Struct FaceSubsystemParams
This struct is an initializer for the creation of a XRFaceSubsystemDescriptor.
Implements
Inherited Members
Namespace: UnityEngine.XR.ARSubsystems
Assembly: solution.dll
Syntax
public struct FaceSubsystemParams : IEquatable<FaceSubsystemParams>
Remarks
During InitializeOnLoad
, the Face Tracking data provider should create a descriptor using
the parameters here to specify which of the XRFaceSubsystem features it supports.
Properties
Name | Description |
---|---|
id | The string identifier for a specific implementation. |
providerType | Specifies the provider implementation type to use for instantiation. |
subsystemImplementationType | The concrete |
subsystemTypeOverride | Specifies the |
supportsEyeTracking | Whether the subsystem supports eye tracking for each detected face. |
supportsFaceMeshNormals | Whether the subsystem supports normals for the face mesh. |
supportsFaceMeshUVs | Whether the subsystem supports texture coordinates for the face mesh. |
supportsFaceMeshVerticesAndIndices | Whether the subsystem supports getting vertices and triangle indices describing a face mesh. |
supportsFacePose | Whether the subsystem supports getting a pose for the face. |
Methods
Name | Description |
---|---|
Equals(object) | Tests for equality. |
Equals(FaceSubsystemParams) | Tests for equality. |
GetHashCode() | Generates a hash suitable for use with containers like |
Operators
Name | Description |
---|---|
operator ==(FaceSubsystemParams, FaceSubsystemParams) | Tests for equality. Same as Equals(FaceSubsystemParams). |
operator !=(FaceSubsystemParams, FaceSubsystemParams) | Tests for inequality. Same as |