Struct Configuration
Represents a session configuration. It consists of a configuration descriptor, which
contains information about the capabilities of the configuration, and the specific features
which should be enabled by this configuration. Use Determine
Implements
Inherited Members
Namespace: UnityEngine .XR.ARSubsystems
Assembly: solution.dll
Syntax
public struct Configuration : IEquatable<Configuration>
Constructors
Name | Description |
---|---|
Configuration(Configuration |
Constructs a Configuration. |
Properties
Name | Description |
---|---|
descriptor | The descriptor contains information about the capabilities of a configuration. |
features | The specific Feature(s) that should be enabled by this configuration. |
Methods
Name | Description |
---|---|
Equals(object) | Compares for equality. |
Equals(Configuration) | Compares for equality. |
Get |
Generates a hash code suitable for use in a Dictionary or HashSet. |
Operators
Name | Description |
---|---|
operator ==(Configuration, Configuration) | Compares for equality. |
operator !=(Configuration, Configuration) | Compares for inequality. |