Struct PreprocessBuildEventArgs
Event arguments for the OnPreprocessBuild(PreprocessBuildEventArgs) event.
Implements
Inherited Members
Namespace: UnityEditor.XR.ARSubsystems
Assembly: solution.dll
Syntax
public readonly struct PreprocessBuildEventArgs : IEquatable<PreprocessBuildEventArgs>
Constructors
Name | Description |
---|---|
PreprocessBuildEventArgs(BuildTarget, IReadOnlyList<XRLoader>) | Construct for PreprocessBuildEventArgs. |
Properties
Name | Description |
---|---|
activeLoadersForBuildTarget | The collection of active XRLoaders enabled for buildTarget. |
buildTarget | The build target which is being built. |
Methods
Name | Description |
---|---|
Equals(object) | Tests for equality. |
Equals(PreprocessBuildEventArgs) | Tests for equality. |
GetHashCode() | Computes a hash code from all properties suitable for use in a |
Operators
Name | Description |
---|---|
operator ==(PreprocessBuildEventArgs, PreprocessBuildEventArgs) | Tests for equality. Same as Equals(PreprocessBuildEventArgs). |
operator !=(PreprocessBuildEventArgs, PreprocessBuildEventArgs) | Tests for inequality. Same as !Equals(PreprocessBuildEventArgs) |