Class Promise<T>
A Promise is used for operations that retrieve data asynchronously. Use this object to determine the status of the operation (i.e., whether it has completed), and the resulting data.
Namespace: UnityEngine.XR.ARSubsystems
Syntax
public abstract class Promise<T> : CustomYieldInstruction
Type Parameters
Name | Description |
---|---|
T | The type of information the asynchronous operation retrieves. |
Remarks
Since Promise<T> derives from CustomYieldInstruction
,
you can yield return
on a Promise in a coroutine. If you prefer not
to use the Promise as a coroutine, you may manually check keepWaiting
to determine if the operation has completed. Once the operation is complete, you can get the
resulting value from result.
Examples
Example usage in a coroutine:
IEnumerator MyCoroutine()
{
var promise = GetDataAsync();
yield return promise;
Debug.LogFormat("Operation complete. Result = {0}", promise.result);
}
Properties
keepWaiting
Will return true
as long as the operation has not yet completed.
Declaration
public override bool keepWaiting { get; }
Property Value
Type | Description |
---|---|
Boolean |
result
The result of the asynchronous operation.
Not valid until keepWaiting returns false
.
Declaration
public T result { get; }
Property Value
Type | Description |
---|---|
T |
Methods
CreateResolvedPromise(T)
Creates a resolved promise, i.e., one that is already complete.
Declaration
public static Promise<T> CreateResolvedPromise(T result)
Parameters
Type | Name | Description |
---|---|---|
T | result | The result of the operation. |
Returns
Type | Description |
---|---|
Promise<T> | A completed Promise<T>. |
OnKeepWaiting()
Invoked whenever keepWaiting is queried. Implement this to perform per-frame updates.
Declaration
protected abstract void OnKeepWaiting()
Resolve(T)
The creator of the Promise<T> should call this when the asynchronous operation completes.
Declaration
protected void Resolve(T result)
Parameters
Type | Name | Description |
---|---|---|
T | result | The result of the asychronous operation. |