Struct XRHumanBodySubsystemCinfo | AR Subsystems | 2.2.0-preview.6
docs.unity3d.com
    Show / Hide Table of Contents

    Struct XRHumanBodySubsystemCinfo

    Namespace: UnityEngine.XR.ARSubsystems
    Syntax
    public struct XRHumanBodySubsystemCinfo : IEquatable<XRHumanBodySubsystemCinfo>

    Properties

    id

    Specifies an identifier for the provider implementation of the subsystem.

    Declaration
    public string id { get; set; }
    Property Value
    Type Description
    String

    The identifier for the provider implementation of the subsystem.

    implementationType

    Specifies the provider implementation type to use for instantiation.

    Declaration
    public Type implementationType { get; set; }
    Property Value
    Type Description
    Type

    Specifies the provider implementation type to use for instantiation.

    supportsHumanBody2D

    Specifies if the current subsystem supports 2D human body pose estimation.

    Declaration
    public bool supportsHumanBody2D { get; set; }
    Property Value
    Type Description
    Boolean

    true if the current subsystem supports 2D human body pose estimation. Otherwise, false.

    supportsHumanBody3D

    Specifies if the current subsystem supports 3D human body pose estimation.

    Declaration
    public bool supportsHumanBody3D { get; set; }
    Property Value
    Type Description
    Boolean

    true if the current subsystem supports 3D human body pose estimation. Otherwise, false.

    supportsHumanBody3DScaleEstimation

    Specifies if the current subsystem supports 3D human body scale estimation.

    Declaration
    public bool supportsHumanBody3DScaleEstimation { get; set; }
    Property Value
    Type Description
    Boolean

    true if the current subsystem supports 3D human body scale estimation. Otherwise, false.

    supportsHumanDepthImage

    Specifies if the current subsystem is allowed to provide human depth images.

    Declaration
    public bool supportsHumanDepthImage { get; set; }
    Property Value
    Type Description
    Boolean

    true if the current subsystem is allowed to provide human depth images. Otherwise, false.

    supportsHumanStencilImage

    Specifies if the current subsystem is allowed to provide human stencil images.

    Declaration
    public bool supportsHumanStencilImage { get; set; }
    Property Value
    Type Description
    Boolean

    true if the current subsystem is allowed to provide human stencil images. Otherwise, false.

    Methods

    Equals(Object)

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    Object obj
    Returns
    Type Description
    Boolean
    Overrides
    ValueType.Equals(Object)

    Equals(XRHumanBodySubsystemCinfo)

    Declaration
    public bool Equals(XRHumanBodySubsystemCinfo other)
    Parameters
    Type Name Description
    XRHumanBodySubsystemCinfo other
    Returns
    Type Description
    Boolean

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    Int32
    Overrides
    ValueType.GetHashCode()

    Operators

    Equality(XRHumanBodySubsystemCinfo, XRHumanBodySubsystemCinfo)

    Declaration
    public static bool operator ==(XRHumanBodySubsystemCinfo lhs, XRHumanBodySubsystemCinfo rhs)
    Parameters
    Type Name Description
    XRHumanBodySubsystemCinfo lhs
    XRHumanBodySubsystemCinfo rhs
    Returns
    Type Description
    Boolean

    Inequality(XRHumanBodySubsystemCinfo, XRHumanBodySubsystemCinfo)

    Declaration
    public static bool operator !=(XRHumanBodySubsystemCinfo lhs, XRHumanBodySubsystemCinfo rhs)
    Parameters
    Type Name Description
    XRHumanBodySubsystemCinfo lhs
    XRHumanBodySubsystemCinfo rhs
    Returns
    Type Description
    Boolean
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023