Struct XRHumanBody
Container for the data representing a trackable human body.
Syntax
public struct XRHumanBody : IEquatable<XRHumanBody>, ITrackable
Properties
estimatedHeightScaleFactor
The scale factor that relates the implementation's default body height to the estimated height.
Declaration
public float estimatedHeightScaleFactor { get; }
Property Value
Type |
Description |
Single |
The scale factor that relates the implementation's default body height to the estimated height.
|
nativePtr
The native pointer to implementation-specific human body.
Declaration
public IntPtr nativePtr { get; }
Property Value
Type |
Description |
IntPtr |
The native pointer to implementation-specific human body.
|
pose
The pose for the human body origin.
Declaration
public Pose pose { get; }
Property Value
Type |
Description |
Pose |
The pose for the human body origin.
|
Implements
trackableId
The trackable identifier for the human body.
Declaration
public TrackableId trackableId { get; }
Property Value
Type |
Description |
TrackableId |
The trackable identifier for the human body.
|
Implements
trackingState
The tracking state for the human body.
Declaration
public TrackingState trackingState { get; }
Property Value
Type |
Description |
TrackingState |
The tracking state for the human body.
|
Implements
Methods
Equals(Object)
Declaration
public override bool Equals(object obj)
Parameters
Type |
Name |
Description |
Object |
obj |
|
Returns
Overrides
Equals(XRHumanBody)
Declaration
public bool Equals(XRHumanBody other)
Parameters
Returns
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
Operators
Equality(XRHumanBody, XRHumanBody)
Declaration
public static bool operator ==(XRHumanBody lhs, XRHumanBody rhs)
Parameters
Returns
Inequality(XRHumanBody, XRHumanBody)
Declaration
public static bool operator !=(XRHumanBody lhs, XRHumanBody rhs)
Parameters
Returns
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.