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    Struct ARWorldMapRequest

    Represents an asynchronous world map request. Use this to determine the status of the request and get the ARWorldMap once the request is complete.

    Implements
    IDisposable
    IEquatable<ARWorldMapRequest>
    Inherited Members
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEngine.XR.ARKit
    Assembly: solution.dll
    Syntax
    public struct ARWorldMapRequest : IDisposable, IEquatable<ARWorldMapRequest>

    Properties

    Name Description
    status

    Get the status of the request.

    Methods

    Name Description
    Dispose()

    Dispose of the request. You must dispose of the request to avoid leaking resources.

    Equals(object)

    Tests for equality.

    Equals(ARWorldMapRequest)

    Tests for equality.

    GetHashCode()

    Generates a hash suitable for use with containers like HashSet and Dictionary.

    GetWorldMap()

    Retrieve the ARWorldMap. It is an error to call this method when status is not Success.

    Operators

    Name Description
    operator ==(ARWorldMapRequest, ARWorldMapRequest)

    Tests for equality. Same as Equals(ARWorldMapRequest).

    operator !=(ARWorldMapRequest, ARWorldMapRequest)

    Tests for inequality. Same as !Equals(ARWorldMapRequest).

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    on Friday, September 22, 2023