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    Struct ARKitWhiteBalanceRange

    Represents the minimum and maximum supported white balance gain values.

    Implements
    IEquatable<ARKitWhiteBalanceRange>
    Inherited Members
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEngine.XR.ARKit
    Assembly: solution.dll
    Syntax
    public struct ARKitWhiteBalanceRange : IEquatable<ARKitWhiteBalanceRange>

    Properties

    Name Description
    maximumGain

    Maximum supported white balance gain value.

    minimumGain

    Minimum supported white balance gain value.

    Methods

    Name Description
    Equals(object)

    Tests for equality.

    Equals(ARKitWhiteBalanceRange)

    Tests for equality.

    GetHashCode()

    Generates a hash code suitable for use with a HashSet or Dictionary

    ToString()

    Generates a string representation of this ARKitWhiteBalanceRange suitable for debugging purposes.

    Operators

    Name Description
    operator ==(ARKitWhiteBalanceRange, ARKitWhiteBalanceRange)

    Tests for equality. Same as Equals(ARKitWhiteBalanceRange).

    operator !=(ARKitWhiteBalanceRange, ARKitWhiteBalanceRange)

    Tests for inequality. Equivalent to the negation of Equals(ARKitWhiteBalanceRange).

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    on Friday, September 22, 2023