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    Struct ARKitWhiteBalanceGains

    Represents the white balance gain values.

    Implements
    IEquatable<ARKitWhiteBalanceGains>
    Inherited Members
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEngine.XR.ARKit
    Assembly: solution.dll
    Syntax
    public struct ARKitWhiteBalanceGains : IEquatable<ARKitWhiteBalanceGains>

    Constructors

    Name Description
    ARKitWhiteBalanceGains(float, float, float)

    Constructs an instance with given white balance gain values.

    Properties

    Name Description
    blue

    The blue gain component of the white balance value.

    green

    The green gain component of the white balance value.

    red

    The red gain component of the white balance value.

    Methods

    Name Description
    Equals(object)

    Tests for equality.

    Equals(ARKitWhiteBalanceGains)

    Tests for equality.

    GetHashCode()

    Generates a hash code suitable for use with a HashSet or Dictionary.

    ToString()

    Generates a string representation of this ARKitWhiteBalanceGains suitable for debugging purposes.

    Operators

    Name Description
    operator ==(ARKitWhiteBalanceGains, ARKitWhiteBalanceGains)

    Tests for equality. Same as Equals(ARKitWhiteBalanceGains).

    operator !=(ARKitWhiteBalanceGains, ARKitWhiteBalanceGains)

    Tests for inequality. Same as the negation of Equals(ARKitWhiteBalanceGains).

    In This Article
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    on Friday, September 22, 2023