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    Struct ARKitFocusRange

    Represents the minimum and maximum supported lens position. A lens position value doesn't correspond to an exact physical distance, nor does it represent a consistent focus distance from device to device.

    Implements
    IEquatable<ARKitFocusRange>
    Inherited Members
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEngine.XR.ARKit
    Assembly: solution.dll
    Syntax
    public struct ARKitFocusRange : IEquatable<ARKitFocusRange>

    Properties

    Name Description
    maximumLensPosition

    Maximum supported lens position. This value represent the furthest distance at which the lens can focus.

    minimumLensPosition

    Minimum supported lens position. This value represent the shortest distance at which the lens can focus.

    Methods

    Name Description
    Equals(object)

    Tests for equality.

    Equals(ARKitFocusRange)

    Tests for equality.

    GetHashCode()

    Generates a hash code suitable for use with a HashSet or Dictionary

    ToString()

    Generates a string representation of this ARKitFocusRange suitable for debugging purposes.

    Operators

    Name Description
    operator ==(ARKitFocusRange, ARKitFocusRange)

    Tests for equality. Same as Equals(ARKitFocusRange).

    operator !=(ARKitFocusRange, ARKitFocusRange)

    Tests for inequality. Same as the negation of Equals(ARKitFocusRange).

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    on Friday, September 22, 2023