Struct ARKitFocusRange
Represents the minimum and maximum supported lens position. A lens position value doesn't correspond to an exact physical distance, nor does it represent a consistent focus distance from device to device.
Implements
Inherited Members
Namespace: UnityEngine.XR.ARKit
Assembly: solution.dll
Syntax
public struct ARKitFocusRange : IEquatable<ARKitFocusRange>
Properties
| Name | Description |
|---|---|
| maximumLensPosition | Maximum supported lens position. This value represent the furthest distance at which the lens can focus. |
| minimumLensPosition | Minimum supported lens position. This value represent the shortest distance at which the lens can focus. |
Methods
| Name | Description |
|---|---|
| Equals(object) | Tests for equality. |
| Equals(ARKitFocusRange) | Tests for equality. |
| GetHashCode() | Generates a hash code suitable for use with a |
| ToString() | Generates a string representation of this ARKitFocusRange suitable for debugging purposes. |
Operators
| Name | Description |
|---|---|
| operator ==(ARKitFocusRange, ARKitFocusRange) | Tests for equality. Same as Equals(ARKitFocusRange). |
| operator !=(ARKitFocusRange, ARKitFocusRange) | Tests for inequality. Same as the negation of Equals(ARKitFocusRange). |