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    Struct ARKitExposureRange

    Represents the minimum and maximum supported exposure duration and ISO values.

    Implements
    IEquatable<ARKitExposureRange>
    Inherited Members
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEngine.XR.ARKit
    Assembly: solution.dll
    Syntax
    public struct ARKitExposureRange : IEquatable<ARKitExposureRange>

    Properties

    Name Description
    maximumDuration

    Maximum supported exposure duration in seconds with sub-millisecond precision.

    maximumIso

    Maximum supported exposure ISO value.

    minimumDuration

    Minimum supported exposure duration in seconds with sub-millisecond precision.

    minimumIso

    Minimum supported exposure ISO value.

    Methods

    Name Description
    Equals(object)

    Tests for equality.

    Equals(ARKitExposureRange)

    Tests for equality.

    GetHashCode()

    Generates a hash code suitable for use with a HashSet or Dictionary

    ToString()

    Generates a string representation of this ARKitExposureRange suitable for debugging purposes.

    Operators

    Name Description
    operator ==(ARKitExposureRange, ARKitExposureRange)

    Tests for equality. Same as Equals(ARKitExposureRange).

    operator !=(ARKitExposureRange, ARKitExposureRange)

    Tests for inequality. Same as the negation of Equals(ARKitExposureRange).

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    on Friday, September 22, 2023