Struct ARKitExposure
Read-only struct that stores exposure duration and ISO values.
Implements
Inherited Members
Namespace: UnityEngine.XR.ARKit
Assembly: solution.dll
Syntax
public struct ARKitExposure : IEquatable<ARKitExposure>
Constructors
| Name | Description |
|---|---|
| ARKitExposure(double, float) | Constructs an instance with given exposure values. |
Properties
| Name | Description |
|---|---|
| duration | Exposure duration in seconds with sub-millisecond precision. |
| iso | The exposure ISO value. |
Methods
| Name | Description |
|---|---|
| Equals(object) | Tests for equality. |
| Equals(ARKitExposure) | Tests for equality. |
| GetHashCode() | Generates a hash code suitable for use with a |
| ToString() | Generates a string representation of this ARKitExposure suitable for debugging purposes. |
Operators
| Name | Description |
|---|---|
| operator ==(ARKitExposure, ARKitExposure) | Tests for equality. Same as Equals(ARKitExposure). |
| operator !=(ARKitExposure, ARKitExposure) | Tests for inequality. Same as the negation of Equals(ARKitExposure). |