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    Struct ARKitExposure

    Read-only struct that stores exposure duration and ISO values.

    Implements
    IEquatable<ARKitExposure>
    Inherited Members
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEngine.XR.ARKit
    Assembly: solution.dll
    Syntax
    public struct ARKitExposure : IEquatable<ARKitExposure>

    Constructors

    Name Description
    ARKitExposure(double, float)

    Constructs an instance with given exposure values.

    Properties

    Name Description
    duration

    Exposure duration in seconds with sub-millisecond precision.

    iso

    The exposure ISO value.

    Methods

    Name Description
    Equals(object)

    Tests for equality.

    Equals(ARKitExposure)

    Tests for equality.

    GetHashCode()

    Generates a hash code suitable for use with a HashSet or Dictionary

    ToString()

    Generates a string representation of this ARKitExposure suitable for debugging purposes.

    Operators

    Name Description
    operator ==(ARKitExposure, ARKitExposure)

    Tests for equality. Same as Equals(ARKitExposure).

    operator !=(ARKitExposure, ARKitExposure)

    Tests for inequality. Same as the negation of Equals(ARKitExposure).

    In This Article
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    on Friday, September 22, 2023