Struct ARCollaborationDataBuilder
Use this to construct an ARCollaboration
Inherited Members
Namespace: UnityEngine .XR.ARKit
Assembly: solution.dll
Syntax
public struct ARCollaborationDataBuilder : IDisposable, IEquatable<ARCollaborationDataBuilder>
Remarks
This struct can be useful if you receive data through a stream. If you already have all
the bytes, use a ARCollaboration
Properties
Name | Description |
---|---|
has |
Whether the ARCollaboration |
length | The number of bytes owned by this struct. |
Methods
Name | Description |
---|---|
Append(byte[]) | Appends all |
Append(byte[], int, int) | Appends |
Append(Native |
Appends |
Dispose() | Releases the native resource. |
Equals(object) | IEquatable interface. Compares for equality. |
Equals(ARCollaboration |
IEquatable interface. Compares for equality. |
Get |
Computes a hash code suitable for use in a |
To |
Converts the bytes accumulated through calls to Append(byte[], int, int) to an ARCollaboration |
Operators
Name | Description |
---|---|
operator ==(ARCollaboration |
Compares for equality. Same as Equals(ARCollaboration |
operator !=(ARCollaboration |
Compares for inequality. Same as |