Struct ARWorldMapRequest
Represents an asynchronous world map request.
Use this to determine the status of the request,
and get the ARWorldMap once the request is complete.
Syntax
public struct ARWorldMapRequest : IDisposable, IEquatable<ARWorldMapRequest>
Properties
status
Get the status of the request.
Declaration
public ARWorldMapRequestStatus status { get; }
Property Value
Methods
Dispose()
Dispose of the request. You must dispose of the request to avoid
leaking resources.
Declaration
Equals(Object)
Declaration
public override bool Equals(object obj)
Parameters
Type |
Name |
Description |
Object |
obj |
|
Returns
Overrides
Equals(ARWorldMapRequest)
Declaration
public bool Equals(ARWorldMapRequest other)
Parameters
Returns
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
GetWorldMap()
Declaration
public ARWorldMap GetWorldMap()
Returns
Type |
Description |
ARWorldMap |
An ARWorldMap representing the state of the session at the time the request was made.
|
Operators
Equality(ARWorldMapRequest, ARWorldMapRequest)
Declaration
public static bool operator ==(ARWorldMapRequest lhs, ARWorldMapRequest rhs)
Parameters
Returns
Inequality(ARWorldMapRequest, ARWorldMapRequest)
Declaration
public static bool operator !=(ARWorldMapRequest lhs, ARWorldMapRequest rhs)
Parameters
Returns
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