Class XRSimulationSettings
Build settings for XR Simulation.
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.XR.Simulation
Assembly: Unity.XR.Simulation.Editor.dll
Syntax
[Serializable]
[XRConfigurationData("XR Simulation", "com.unity.xr.arfoundation.simulation_settings")]
public class XRSimulationSettings : ScriptableObject
Fields
k_SettingsKey
Configuration key for the settings.
Declaration
public const string k_SettingsKey = "com.unity.xr.arfoundation.simulation_settings"
Field Value
Type | Description |
---|---|
string |
Properties
currentSettings
Get the instance of the XRSimulationSettings.
Declaration
public static XRSimulationSettings currentSettings { get; }
Property Value
Type | Description |
---|---|
XRSimulationSettings |