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    Class AROcclusionManager

    The manager for the occlusion subsystem.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    SubsystemLifecycleManager<XROcclusionSubsystem, XROcclusionSubsystemDescriptor, XROcclusionSubsystem.Provider>
    AROcclusionManager
    Inherited Members
    SubsystemLifecycleManager<XROcclusionSubsystem, XROcclusionSubsystemDescriptor, XROcclusionSubsystem.Provider>.subsystem
    SubsystemLifecycleManager<XROcclusionSubsystem, XROcclusionSubsystemDescriptor, XROcclusionSubsystem.Provider>.descriptor
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    Namespace: UnityEngine.XR.ARFoundation
    Assembly: Unity.XR.ARFoundation.dll
    Syntax
    [DisallowMultipleComponent]
    [DefaultExecutionOrder(-2147483647)]
    [RequireComponent(typeof(Camera))]
    [AddComponentMenu("XR/AR Foundation/AR Occlusion Manager")]
    public sealed class AROcclusionManager : SubsystemLifecycleManager<XROcclusionSubsystem, XROcclusionSubsystemDescriptor, XROcclusionSubsystem.Provider>
    Remarks

    Related information: Occlusion

    Properties

    currentEnvironmentDepthMode

    Get the current environment depth mode in use by the subsystem.

    Declaration
    public EnvironmentDepthMode currentEnvironmentDepthMode { get; }
    Property Value
    Type Description
    EnvironmentDepthMode

    currentHumanDepthMode

    Get the current human segmentation depth mode in use by the subsystem.

    Declaration
    public HumanSegmentationDepthMode currentHumanDepthMode { get; }
    Property Value
    Type Description
    HumanSegmentationDepthMode

    currentHumanStencilMode

    Get the current mode in use for generating the human segmentation stencil mode.

    Declaration
    public HumanSegmentationStencilMode currentHumanStencilMode { get; }
    Property Value
    Type Description
    HumanSegmentationStencilMode

    currentOcclusionPreferenceMode

    Get the current occlusion preference mode in use by the subsystem.

    Declaration
    public OcclusionPreferenceMode currentOcclusionPreferenceMode { get; }
    Property Value
    Type Description
    OcclusionPreferenceMode

    environmentDepthConfidenceTexture

    The environment depth confidence texture.

    Declaration
    [Obsolete("environmentDepthConfidenceTexture is deprecated in AR Foundation version 6.1. Use TryGetEnvironmentDepthConfidenceTexture() instead.", false)]
    public Texture2D environmentDepthConfidenceTexture { get; }
    Property Value
    Type Description
    Texture2D

    The environment depth confidence texture, if any. Otherwise, null.

    environmentDepthTemporalSmoothingEnabled

    Whether temporal smoothing is applied to the environment depth image. Query for support with environmentDepthTemporalSmoothingSupported.

    Declaration
    public bool environmentDepthTemporalSmoothingEnabled { get; }
    Property Value
    Type Description
    bool

    true if temporal smoothing is applied to the environment depth image. Otherwise, false.

    environmentDepthTemporalSmoothingRequested

    Whether temporal smoothing should be applied to the environment depth image. Query for support with environmentDepthTemporalSmoothingSupported.

    Declaration
    public bool environmentDepthTemporalSmoothingRequested { get; set; }
    Property Value
    Type Description
    bool

    true if environment depth temporal smoothing is requested. Otherwise, false.

    environmentDepthTexture

    The environment depth texture.

    Declaration
    [Obsolete("environmentDepthTexture is deprecated in AR Foundation version 6.1. Use TryGetEnvironmentDepthTexture() instead.", false)]
    public Texture2D environmentDepthTexture { get; }
    Property Value
    Type Description
    Texture2D

    The environment depth texture, if any. Otherwise, null.

    humanDepthTexture

    The human segmentation depth texture, if any. Otherwise, null.

    Declaration
    public Texture2D humanDepthTexture { get; }
    Property Value
    Type Description
    Texture2D

    The human segmentation depth texture.

    humanStencilTexture

    The human segmentation stencil texture, if any. Otherwise, null.

    Declaration
    public Texture2D humanStencilTexture { get; }
    Property Value
    Type Description
    Texture2D

    The human segmentation stencil texture.

    requestedEnvironmentDepthMode

    Get or set the requested environment depth mode.

    Declaration
    public EnvironmentDepthMode requestedEnvironmentDepthMode { get; set; }
    Property Value
    Type Description
    EnvironmentDepthMode

    requestedHumanDepthMode

    Get or set the requested human segmentation depth mode.

    Declaration
    public HumanSegmentationDepthMode requestedHumanDepthMode { get; set; }
    Property Value
    Type Description
    HumanSegmentationDepthMode

    requestedHumanStencilMode

    Get or set the requested mode for generating the human segmentation stencil texture.

    Declaration
    public HumanSegmentationStencilMode requestedHumanStencilMode { get; set; }
    Property Value
    Type Description
    HumanSegmentationStencilMode

    requestedOcclusionPreferenceMode

    Get or set the requested occlusion preference mode.

    Declaration
    public OcclusionPreferenceMode requestedOcclusionPreferenceMode { get; set; }
    Property Value
    Type Description
    OcclusionPreferenceMode

    Methods

    OnAfterStart()

    Callback after the subsystem is started.

    Declaration
    protected override void OnAfterStart()
    Overrides
    SubsystemLifecycleManager<XROcclusionSubsystem, XROcclusionSubsystemDescriptor, XROcclusionSubsystem.Provider>.OnAfterStart()

    OnBeforeStart()

    Callback before the subsystem is started (but after it is created).

    Declaration
    protected override void OnBeforeStart()
    Overrides
    SubsystemLifecycleManager<XROcclusionSubsystem, XROcclusionSubsystemDescriptor, XROcclusionSubsystem.Provider>.OnBeforeStart()

    OnDisable()

    Callback when the manager is being disabled.

    Declaration
    protected override void OnDisable()
    Overrides
    SubsystemLifecycleManager<XROcclusionSubsystem, XROcclusionSubsystemDescriptor, XROcclusionSubsystem.Provider>.OnDisable()

    TryAcquireEnvironmentDepthConfidenceCpuImage(out XRCpuImage)

    Attempt to get the latest environment depth confidence CPU image. This provides direct access to the raw pixel data.

    Declaration
    public bool TryAcquireEnvironmentDepthConfidenceCpuImage(out XRCpuImage cpuImage)
    Parameters
    Type Name Description
    XRCpuImage cpuImage

    The environment depth confidence CPU image, if this method returns true.

    Returns
    Type Description
    bool

    true if the CPU image was acquired. Otherwise, false.

    Remarks

    The XRCpuImage must be disposed to avoid resource leaks.

    TryAcquireEnvironmentDepthCpuImage(out XRCpuImage)

    Attempt to get the latest environment depth CPU image. This provides direct access to the raw pixel data.

    Declaration
    public bool TryAcquireEnvironmentDepthCpuImage(out XRCpuImage cpuImage)
    Parameters
    Type Name Description
    XRCpuImage cpuImage

    The environment depth CPU image, if this method returns true.

    Returns
    Type Description
    bool

    true if the CPU image was acquired. Otherwise, false.

    Remarks

    The XRCpuImage must be disposed to avoid resource leaks.

    TryAcquireHumanDepthCpuImage(out XRCpuImage)

    Attempt to get the latest human depth CPU image. This provides direct access to the raw pixel data.

    Declaration
    public bool TryAcquireHumanDepthCpuImage(out XRCpuImage cpuImage)
    Parameters
    Type Name Description
    XRCpuImage cpuImage

    The human depth CPU image, if this method returns true.

    Returns
    Type Description
    bool

    true if the CPU image was acquired. Otherwise, false.

    Remarks

    The XRCpuImage must be disposed to avoid resource leaks.

    TryAcquireHumanStencilCpuImage(out XRCpuImage)

    Attempt to get the latest human stencil CPU image. This provides directly access to the raw pixel data.

    Declaration
    public bool TryAcquireHumanStencilCpuImage(out XRCpuImage cpuImage)
    Parameters
    Type Name Description
    XRCpuImage cpuImage

    An acquired XRCpuImage, if this method returns true.

    Returns
    Type Description
    bool

    true if the CPU image was acquired. Otherwise, false.

    Remarks

    The XRCpuImage must be disposed to avoid resource leaks.

    TryAcquireRawEnvironmentDepthCpuImage(out XRCpuImage)

    Attempt to get the latest raw environment depth CPU image. This provides direct access to the raw pixel data.

    Declaration
    public bool TryAcquireRawEnvironmentDepthCpuImage(out XRCpuImage cpuImage)
    Parameters
    Type Name Description
    XRCpuImage cpuImage

    The raw environment depth CPU image, if this method returns true.

    Returns
    Type Description
    bool

    true if the CPU image was acquired. Otherwise, false.

    Remarks
    Note

    The XRCpuImage must be disposed to avoid resource leaks. This differs from TryAcquireEnvironmentDepthCpuImage(out XRCpuImage) in that it always tries to acquire the raw environment depth image, whereas TryAcquireEnvironmentDepthCpuImage(out XRCpuImage) depends on the value of environmentDepthTemporalSmoothingEnabled.

    TryAcquireSmoothedEnvironmentDepthCpuImage(out XRCpuImage)

    Attempt to get the latest smoothed environment depth CPU image. This provides direct access to the raw pixel data.

    Declaration
    public bool TryAcquireSmoothedEnvironmentDepthCpuImage(out XRCpuImage cpuImage)
    Parameters
    Type Name Description
    XRCpuImage cpuImage

    The smoothed environment depth CPU image, if this method returns true.

    Returns
    Type Description
    bool

    true if the CPU image was acquired. Otherwise, false.

    Remarks
    Note

    The XRCpuImage must be disposed to avoid resource leaks. This differs from TryAcquireEnvironmentDepthCpuImage(out XRCpuImage) in that it always tries to acquire the smoothed environment depth image, whereas TryAcquireEnvironmentDepthCpuImage(out XRCpuImage) depends on the value of environmentDepthTemporalSmoothingEnabled.

    TryGetEnvironmentDepthConfidenceTexture(out ARExternalTexture)

    Gets environment depth confidence texture, if possible. On OpenXR platforms, this may be a RenderTexture. Otherwise, the texture is of type Texture2D.

    Declaration
    public bool TryGetEnvironmentDepthConfidenceTexture(out ARExternalTexture depthConfidenceTexture)
    Parameters
    Type Name Description
    ARExternalTexture depthConfidenceTexture

    The output environment depth confidence texture, if this method returns true.

    Returns
    Type Description
    bool

    true if depthConfidenceTexture was successfully output. Otherwise, false.

    TryGetEnvironmentDepthTexture(out Texture)

    Gets environment depth texture, if possible. On OpenXR platforms, this may be a RenderTexture. Otherwise, the texture is of type Texture2D.

    Declaration
    public bool TryGetEnvironmentDepthTexture(out Texture depthTexture)
    Parameters
    Type Name Description
    Texture depthTexture

    The output environment depth texture, if this method returns true.

    Returns
    Type Description
    bool

    true if depthTexture was successfully output. Otherwise, false.

    Update()

    Callback as the manager is being updated.

    Declaration
    public void Update()

    Events

    frameReceived

    An event that fires each time an occlusion camera frame is received.

    Declaration
    public event Action<AROcclusionFrameEventArgs> frameReceived
    Event Type
    Type Description
    Action<AROcclusionFrameEventArgs>
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