On Point Clouds Changed
Triggers when AR Point Clouds have changed. AR Point Clouds can be added, updated, and/or removed every frame if there is an enabled AR Point Cloud Manager in the scene.
On Point Clouds Changed node, shown with Get Variable
Input Data Ports
Port | Data type | Description |
---|---|---|
Target | GameObject | Target GameObject should have an enabled ARPointCloudManager component. If you do not connect this port, this node searches for an enabled AR Point Cloud Manager component in the scene instead, and throws an exception if none is found. |
Tip
If your Script Machine Source is set to Graph, your graph asset cannot directly reference GameObjects in the scene. Use a Get Variable node to reference instantiated GameObjects.
Output Data Ports
Port | Data type | Description |
---|---|---|
Added | ReadOnlyList of ARPointCloud | AR Point Clouds that have been added. |
Updated | ReadOnlyList of ARPointCloud | AR Point Clouds that have been updated. |
Removed | ReadOnlyList of KeyValuePair<TrackableId, ARPointCloud> |
AR Point Clouds that have been removed. |