Class ARMeshManager
A manager for triangle meshes generated by an AR device.
Creates, updates, and removes GameObjects in
response to the environment. For each mesh, a meshPrefab is instantiated which must contain at
least a MeshFilter. If the
meshPrefab's GameObject also has a
MeshCollider, then a physics mesh is generated
asynchronously, without blocking the main thread.
Inherited Members
Namespace: UnityEngine.XR.ARFoundation
Assembly: Unity.XR.ARFoundation.dll
Syntax
[DefaultExecutionOrder(-2147483647)]
[DisallowMultipleComponent]
public class ARMeshManager : MonoBehaviour
Remarks
Related information: AR Mesh Manager component
Properties
colors
If true, requests a color value for each vertex in generated meshes.
Declaration
public bool colors { get; set; }
Property Value
| Type | Description |
|---|---|
| bool |
concurrentQueueSize
The number of meshes to process concurrently. Meshes are processed on a background thread. Higher numbers will require additional CPU time.
Declaration
public int concurrentQueueSize { get; set; }
Property Value
| Type | Description |
|---|---|
| int |
density
The density of the generated mesh [0..1]. 1 will be densely tessellated, while 0 will have the lowest supported tessellation.
Declaration
public float density { get; set; }
Property Value
| Type | Description |
|---|---|
| float |
meshPrefab
A Prefab to be instantiated for each generated mesh. The Prefab must have at least a
MeshFilter component on it.
If it also has a MeshCollider
component, the physics bounding volume data will be generated asynchronously. This does not block the
main thread, but might take longer to process.
Declaration
public MeshFilter meshPrefab { get; set; }
Property Value
| Type | Description |
|---|---|
| MeshFilter |
meshes
Returns a collection of MeshFilters
that represents meshes generated by this component.
Declaration
public IList<MeshFilter> meshes { get; }
Property Value
| Type | Description |
|---|---|
| IList<MeshFilter> |
normals
If true, requests a normal for each vertex in generated meshes.
Declaration
public bool normals { get; set; }
Property Value
| Type | Description |
|---|---|
| bool |
subsystem
The XRMeshSubsystem
used by this component to generate meshes.
Declaration
public XRMeshSubsystem subsystem { get; }
Property Value
| Type | Description |
|---|---|
| XRMeshSubsystem |
tangents
If true, requests a tangent for each vertex in generated meshes.
Declaration
public bool tangents { get; set; }
Property Value
| Type | Description |
|---|---|
| bool |
textureCoordinates
If true, requests a texture coordinate for each vertex in generated meshes.
Declaration
public bool textureCoordinates { get; set; }
Property Value
| Type | Description |
|---|---|
| bool |
Methods
DestroyAllMeshes()
Destroys all generated meshes and ignores any pending meshes.
Declaration
public void DestroyAllMeshes()
Events
meshesChanged
Invoked whenever meshes have changed (been added, updated, or removed).
Declaration
public event Action<ARMeshesChangedEventArgs> meshesChanged
Event Type
| Type | Description |
|---|---|
| Action<ARMeshesChangedEventArgs> |