Class ARHumanBody
Trackable human body containing the base pose for the body and the body skeleton.
Inheritance
Object
Component
Behaviour
MonoBehaviour
ARHumanBody
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.name
Object.hideFlags
Assembly: Unity.XR.ARFoundation.dll
Syntax
[DisallowMultipleComponent]
[DefaultExecutionOrder(-2147483646)]
public class ARHumanBody : ARTrackable<XRHumanBody, ARHumanBody>, IDisposable
Properties
estimatedHeightScaleFactor
The scale factor that relates the implementation's default body height to the estimated height.
Declaration
public float estimatedHeightScaleFactor { get; }
Property Value
Type |
Description |
float |
The scale factor that relates the implementation's default body height to the estimated height.
|
joints
The array of joints making up the human body skeleton.
Declaration
public NativeArray<XRHumanBodyJoint> joints { get; }
Property Value
Type |
Description |
NativeArray<XRHumanBodyJoint> |
The array of joints making up the human body skeleton.
|
pose
The pose for the human body origin.
Declaration
public Pose pose { get; }
Property Value
Type |
Description |
Pose |
The pose for the human body origin.
|
Methods
Dispose()
Disposes the joints array, if it was created.
Declaration
ToString()
Generates a string representation of this ARHumanBody. Floating point numbers
use 3 digits of precision after the decimal point.
Declaration
public override string ToString()
Returns
Overrides
UnityEngine.Object.ToString()
ToString(string)
Declaration
public string ToString(string floatingPointFormat)
Parameters
Type |
Name |
Description |
string |
floatingPointFormat |
The floating point format specifier used for floating point properties.
|
Returns
Implements
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