Class XRFaceSubsystem
An abstract class that provides a generic API for low-level face tracking features.
Inheritance
Inherited Members
Namespace: UnityEngine.XR.ARSubsystems
Syntax
public class XRFaceSubsystem : TrackingSubsystem<XRFace, XRFaceSubsystem, XRFaceSubsystemDescriptor, XRFaceSubsystem.Provider>, ISubsystem
Remarks
Use this class to access face tracking features in your app via accessing the generic API. You can also extend it to provide an implementation of a provider which provides the face tracking data to the higher-level code.
Constructors
XRFaceSubsystem()
Constructs a face subsystem. Do not invoked directly; call Create
on the XRFaceSubsystemDescriptor instead.
Declaration
public XRFaceSubsystem()
Properties
currentMaximumFaceCount
Get the maximum number of faces the provider will simultaneously track.
Declaration
public int currentMaximumFaceCount { get; }
Property Value
Type | Description |
---|---|
Int32 |
requestedMaximumFaceCount
Get or set the maximum number of faces to track simultaneously.
Declaration
public int requestedMaximumFaceCount { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
Exceptions
Type | Condition |
---|---|
ArgumentOutOfRangeException | Thrown if the requested maximum face count is less than one. To stop face tracking, call Stop(). |
NotSupportedException | Thrown if the requested maximum face count is greater than one but the subsystem does not support tracking multiple faces. |
supportedFaceCount
Get the number of faces the subsystem is able to track simultaneously in its current configuration.
Declaration
public int supportedFaceCount { get; }
Property Value
Type | Description |
---|---|
Int32 |
Methods
GetChanges(Allocator)
Get the changes to faces (added, updated, and removed) since the last call to GetChanges(Allocator).
Declaration
public override TrackableChanges<XRFace> GetChanges(Allocator allocator)
Parameters
Type | Name | Description |
---|---|---|
Unity.Collections.Allocator | allocator | An |
Returns
Type | Description |
---|---|
TrackableChanges<XRFace> | TrackableChanges<T> describing the faces that have been added, updated, and removed
since the last call to GetChanges(Allocator). The caller owns the memory allocated with |
Overrides
GetFaceMesh(TrackableId, Allocator, ref XRFaceMesh)
Get the mesh data associated with the face with faceId
. The faceMesh
is reused if it is the correct size; otherwise, it is disposed and reallocated using allocator
.
Declaration
public virtual void GetFaceMesh(TrackableId faceId, Allocator allocator, ref XRFaceMesh faceMesh)
Parameters
Type | Name | Description |
---|---|---|
TrackableId | faceId | The TrackableId for a XRFace. |
Unity.Collections.Allocator | allocator | The allocator to use for the returned data if a resize is necessary. Must be |
XRFaceMesh | faceMesh | The container for the mesh data to either re-use or re-allocate. |
Exceptions
Type | Condition |
---|---|
InvalidOperationException | Thrown if |
InvalidOperationException | Thrown if |