Class ARAnchorManager
Inheritance
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
ARAnchorManager
Inherited Members
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
Syntax
[DefaultExecutionOrder(-2147483647)]
[DisallowMultipleComponent]
[RequireComponent(typeof(XROrigin))]
public sealed class ARAnchorManager : ARTrackableManager<XRAnchorSubsystem, XRAnchorSubsystemDescriptor, XRAnchorSubsystem.Provider, XRAnchor, ARAnchor>
Properties
anchorPrefab
This prefab will be instantiated for each ARAnchor. May be null
.
Declaration
public GameObject anchorPrefab { get; set; }
Property Value
Type |
Description |
UnityEngine.GameObject |
|
gameObjectName
The name to assign to the GameObject
instantiated for each ARAnchor.
Declaration
protected override string gameObjectName { get; }
Property Value
Overrides
UnityEngine.XR.ARFoundation.ARTrackableManager<UnityEngine.XR.ARSubsystems.XRAnchorSubsystem, UnityEngine.XR.ARSubsystems.XRAnchorSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRAnchorSubsystem.Provider, UnityEngine.XR.ARSubsystems.XRAnchor, UnityEngine.XR.ARFoundation.ARAnchor>.gameObjectName
Methods
AddAnchor(Pose)
Attempts to add an ARAnchor with the given Pose
.
Declaration
[Obsolete("Add an anchor using AddComponent<ARAnchor>(). (2020-10-06)")]
public ARAnchor AddAnchor(Pose pose)
Parameters
Type |
Name |
Description |
UnityEngine.Pose |
pose |
The pose, in Unity world space, of the ARAnchor.
|
Returns
Exceptions
AttachAnchor(ARPlane, Pose)
Attempts to create a new anchor that is attached to an existing ARPlane.
Declaration
public ARAnchor AttachAnchor(ARPlane plane, Pose pose)
Parameters
Type |
Name |
Description |
ARPlane |
plane |
The ARPlane to which to attach.
|
UnityEngine.Pose |
pose |
The initial Pose , in Unity world space, of the anchor.
|
Returns
GetAnchor(TrackableId)
Gets the ARAnchor with given trackableId
,
or null
if it does not exist.
Declaration
public ARAnchor GetAnchor(TrackableId trackableId)
Parameters
Returns
Type |
Description |
ARAnchor |
The ARAnchor with trackableId or null if it does not exist.
|
GetPrefab()
Get the prefab to instantiate for each ARAnchor.
Declaration
protected override GameObject GetPrefab()
Returns
Type |
Description |
UnityEngine.GameObject |
The prefab to instantiate for each ARAnchor.
|
Overrides
UnityEngine.XR.ARFoundation.ARTrackableManager<UnityEngine.XR.ARSubsystems.XRAnchorSubsystem, UnityEngine.XR.ARSubsystems.XRAnchorSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRAnchorSubsystem.Provider, UnityEngine.XR.ARSubsystems.XRAnchor, UnityEngine.XR.ARFoundation.ARAnchor>.GetPrefab()
OnTrackablesChanged(List<ARAnchor>, List<ARAnchor>, List<ARAnchor>)
Invoked when the base class detects trackable changes.
Declaration
protected override void OnTrackablesChanged(List<ARAnchor> added, List<ARAnchor> updated, List<ARAnchor> removed)
Parameters
Overrides
UnityEngine.XR.ARFoundation.ARTrackableManager<UnityEngine.XR.ARSubsystems.XRAnchorSubsystem, UnityEngine.XR.ARSubsystems.XRAnchorSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRAnchorSubsystem.Provider, UnityEngine.XR.ARSubsystems.XRAnchor, UnityEngine.XR.ARFoundation.ARAnchor>.OnTrackablesChanged(System.Collections.Generic.List<UnityEngine.XR.ARFoundation.ARAnchor>, System.Collections.Generic.List<UnityEngine.XR.ARFoundation.ARAnchor>, System.Collections.Generic.List<UnityEngine.XR.ARFoundation.ARAnchor>)
RemoveAnchor(ARAnchor)
Declaration
[Obsolete("Call Destroy() on the ARAnchor component to remove it. (2020-10-06)")]
public bool RemoveAnchor(ARAnchor anchor)
Parameters
Type |
Name |
Description |
ARAnchor |
anchor |
The anchor you wish to remove.
|
Returns
Type |
Description |
Boolean |
True if the anchor was successfully removed.
False usually means the anchor is not longer tracked by the system.
|
Events
anchorsChanged
Invoked once per frame to communicate changes to anchors, including
new anchors, the update of existing anchors, and the removal
of previously existing anchors.
Declaration
public event Action<ARAnchorsChangedEventArgs> anchorsChanged
Event Type
See Also
ARTrackableManager<TSubsystem, TSubsystemDescriptor, TProvider, TSessionRelativeData, TTrackable>