Struct AROcclusionFrameEventArgs
A structure for occlusion information pertaining to a particular frame. This is used to communicate information in the frameReceived event.
Implements
Inherited Members
Namespace: UnityEngine.XR.ARFoundation
Assembly: solution.dll
Syntax
public struct AROcclusionFrameEventArgs : IEquatable<AROcclusionFrameEventArgs>
Properties
Name | Description |
---|---|
disabledMaterialKeywords | The list of keywords to be disabled for the material. |
enabledMaterialKeywords | The list of keywords to be enabled for the material. |
propertyNameIds | Ids of the property name associated with each texture. This is a
parallel |
textures | The occlusion textures associated with this frame. These are generally external textures, which exist only on the GPU. To use them on the CPU (for example, for computer vision processing), you must read them back from the GPU. |
Methods
Name | Description |
---|---|
Equals(object) | Tests for equality. |
Equals(AROcclusionFrameEventArgs) | Tests for equality. |
GetHashCode() | Generates a hash suitable for use with containers like |
Operators
Name | Description |
---|---|
operator ==(AROcclusionFrameEventArgs, AROcclusionFrameEventArgs) | Tests for equality. Same as Equals(AROcclusionFrameEventArgs). |
operator !=(AROcclusionFrameEventArgs, AROcclusionFrameEventArgs) | Tests for inequality. Same as |