Class ARSession | Package Manager UI website
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    Class ARSession

    Controls the lifecycle and configuration options for an AR session. There is only one active session. If you have multiple ARSession components, they all talk to the same session and will conflict with each other.

    Enabling or disabling the ARSession will start or stop the session, respectively.

    Inheritance
    System.Object
    ARSession
    Namespace: UnityEngine.XR.ARFoundation
    Syntax
    public class ARSession : MonoBehaviour

    Properties

    lightEstimation

    When enabled, requests that light estimation information be made available. Not all AR devices support light estimation.

    Declaration
    public bool lightEstimation { get; set; }
    Property Value
    Type Description
    System.Boolean

    persistBetweenScenes

    Get or set the persistence of this session across scenes.

    Declaration
    public bool persistBetweenScenes { get; set; }
    Property Value
    Type Description
    System.Boolean
    Remarks

    If the ARSession is not persisted between scenes, then it will be destroyed during a scene change, and you may lose any detected features in the environment, such as planar surfaces. This may be undesirable, so you can keep the session alive by setting persistBetweenScenes to true. If you do this, you should not have an active ARSession in the scene that gets loaded, or they could conflict with each other.

    tryToInstallUpdateIfNeeded

    If the device supports AR but does not have the necessary software, some platforms allow prompting the user to install or update the software. If tryToInstallUpdateIfNeeded is true, a software update will be attempted. If the appropriate software is not installed or out of date, and tryToInstallUpdateIfNeeded is false, then AR will not be available.

    Declaration
    public bool tryToInstallUpdateIfNeeded { get; set; }
    Property Value
    Type Description
    System.Boolean
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