docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Android XR Support

    Understand the options available in the Android XR Support feature.

    When you Enable Android XR, you can use the Android XR Support feature to configure Android XR platform settings.

    Access the Android XR support window

    To open the Android XR support window:

    1. Open the OpenXR section of XR Plug-in Management (menu: Edit > Project Settings > XR Plug-in Management > OpenXR).
    2. Under All Features, enable Android XR Support.
    3. Use the Gear icon to open Android XR Support settings window.

    The Android XR Support feature in the Android XR feature group.
    Use the gear icon to open the Android XR Support window.

    Settings reference

    The following options are available in the Android XR support window:

    Setting Description
    Symmetric Projection (Vulkan) If enabled, when the application begins it will create a stereo symmetric view that changes the eye buffer resolution based on the Inter-Pupillary Distance (IPD). Provides a performance benefit across all IPD values.
    Optimize Buffer Discards (Vulkan) Enable this setting to enable an optimization that allows 4x Multi Sample Anti Aliasing (MSAA) textures to be memoryless on Vulkan.
    Multiview Render Regions Optimizations (Vulkan) Choose whether you enable Multiview Render Regions optimization and the mode of Multiview Render Regions optimization.
    In Unity 6.2 and newer, the options are: None, All Passes, Final Pass.
    To learn more about this feature, refer to Multiview Render Regions (OpenXR).

    Additional resources

    • Configure project settings
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)