Android XR Support
Understand the options available in the Android XR Support feature.
When you Enable Android XR, you can use the Android XR Support feature to configure Android XR platform settings.
Access the Android XR support window
To open the Android XR support window:
- Open the OpenXR section of XR Plug-in Management (menu: Edit > Project Settings > XR Plug-in Management > OpenXR).
- Under All Features, enable Android XR Support.
- Use the Gear icon to open Android XR Support settings window.
Use the gear icon to open the Android XR Support window.
Settings reference
The following options are available in the Android XR support window:
Setting | Description |
---|---|
Symmetric Projection (Vulkan) | If enabled, when the application begins it will create a stereo symmetric view that changes the eye buffer resolution based on the Inter-Pupillary Distance (IPD). Provides a performance benefit across all IPD values. |
Optimize Buffer Discards (Vulkan) | Enable this setting to enable an optimization that allows 4x Multi Sample Anti Aliasing (MSAA) textures to be memoryless on Vulkan. |
Multiview Render Regions Optimizations (Vulkan) | Choose whether you enable Multiview Render Regions optimization and the mode of Multiview Render Regions optimization. In Unity 6.2 and newer, the options are: None, All Passes, Final Pass. To learn more about this feature, refer to Multiview Render Regions (OpenXR). |