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    Permissions

    Some XR features require system permissions on the Android XR runtime. Refer to the following table for a list of OpenXR features and the permissions they require. Each feature is documented with a code example you can use to request the relevant permission. If a feature requires the 'coarse' version of a permission (i.e., android.permission.SCENE_UNDERSTANDING_COARSE) the 'fine' version of that permission is also sufficient (i.e., android.permission.SCENE_UNDERSTANDING_FINE).

    Feature Permission
    Plane detection android.permission.SCENE_UNDERSTANDING_COARSE
    Hand tracking android.permission.HAND_TRACKING
    Face tracking android.permission.EYE_TRACKING_COARSE
    Gaze interaction profile android.permission.EYE_TRACKING_FINE

    Request multiple permissions simultaneously

    If your app needs to request multiple permissions at once, you should use Permission.RequestUserPermissions.

    Use the following example code to request multiple permissions at once:

    const string k_SceneUnderstandingCoarsePermission = "android.permission.SCENE_UNDERSTANDING_COARSE";
    const string k_HandTrackingPermission = "android.permission.HAND_TRACKING";
    const string k_EyeTrckingCoarsePermission = "android.permission.EYE_TRACKING_COARSE";
    const string k_EyeTrackingFinePermission = "android.permission.EYE_TRACKING_FINE";
    
    [SerializeField]
    ARPlaneManager m_ARPlaneManager;
    
    [SerializeField]
    ARFaceManager m_ARFaceManager;
    
    #if UNITY_ANDROID
    void Start()
    {
        var permissions = new List<string>();
    
        // add permissions that have not been granted by the user
        if (!Permission.HasUserAuthorizedPermission(k_SceneUnderstandingCoarsePermission))
        {
            permissions.Add(k_SceneUnderstandingCoarsePermission);
        }
        else
        {
            // enable the AR Plane Manager component if permission is already granted
            m_ARPlaneManager.enabled = true;
        }
    
        if (!Permission.HasUserAuthorizedPermission(k_HandTrackingPermission))
        {
            permissions.Add(k_HandTrackingPermission);
        }
    
        if (!Permission.HasUserAuthorizedPermission(k_EyeTrackingFinePermission))
        {
            permissions.Add(k_EyeTrackingFinePermission);
        }
        else
        {
            // enable the AR Face Manager component if permission is already granted
            m_ARFaceManager.enabled = true;
        }
    
        if (!Permission.HasUserAuthorizedPermission(k_EyeTrckingCoarsePermission))
        {
            permissions.Add(k_EyeTrckingCoarsePermission);
        }
    
        // setup callbacks to be called depending on whether permission is granted
        var callbacks = new PermissionCallbacks();
        callbacks.PermissionDenied += OnPermissionDenied;
        callbacks.PermissionGranted += OnPermissionGranted;
    
        Permission.RequestUserPermissions(permissions.ToArray(), callbacks);
    }
    
    void OnPermissionDenied(string permission)
    {
        // handle denied permission
    }
    
    void OnPermissionGranted(string permission)
    {
        // enable the corresponding AR Manager component after required permission is granted
        if (permission == k_SceneUnderstandingCoarsePermission)
        {
            m_ARPlaneManager.enabled = true;
        }
        else if (permission == k_EyeTrckingCoarsePermission)
        {
            m_ARFaceManager.enabled = true;
        }
    }
    #endif // UNITY_ANDROID
    

    Refer to Request runtime permissions for more information on Android permissions in Unity.

    Additional resources

    • Android permissions
    • Plane detection
    • Hand tracking
    • Face tracking
    • Gaze interaction profile

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    • Additional resources
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