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    Class CreateList

    Creates a list from a number of item inputs.

    Inheritance
    object
    GraphElement<FlowGraph>
    Unit
    MultiInputUnit<object>
    CreateList
    Implements
    IMultiInputUnit
    IUnit
    IGraphElementWithDebugData
    IGraphElement
    IGraphItem
    INotifiedCollectionItem
    IDisposable
    IPrewarmable
    IAotStubbable
    IIdentifiable
    IAnalyticsIdentifiable
    Inherited Members
    MultiInputUnit<object>.multiInputs
    Unit.CreateDebugData()
    Unit.AfterAdd()
    Unit.BeforeRemove()
    Unit.Instantiate(GraphReference)
    Unit.Uninstantiate(GraphReference)
    Unit.canDefine
    Unit.failedToDefine
    Unit.isDefined
    Unit.EnsureDefined()
    Unit.Define()
    Unit.RemoveUnconnectedInvalidPorts()
    Unit.controlInputs
    Unit.controlOutputs
    Unit.valueInputs
    Unit.valueOutputs
    Unit.invalidInputs
    Unit.invalidOutputs
    Unit.inputs
    Unit.outputs
    Unit.validInputs
    Unit.validOutputs
    Unit.ports
    Unit.invalidPorts
    Unit.validPorts
    Unit.onPortsChanged
    Unit.PortsChanged()
    Unit.defaultValues
    Unit.relations
    Unit.connections
    Unit.Disconnect()
    Unit.isControlRoot
    Unit.position
    Unit.definitionException
    Unit.GetAnalyticsIdentifier()
    GraphElement<FlowGraph>.BeforeAdd()
    GraphElement<FlowGraph>.AfterRemove()
    GraphElement<FlowGraph>.Dispose()
    GraphElement<FlowGraph>.HandleDependencies()
    GraphElement<FlowGraph>.GetAotStubs(HashSet<object>)
    GraphElement<FlowGraph>.Prewarm()
    GraphElement<FlowGraph>.ToString()
    GraphElement<FlowGraph>.guid
    GraphElement<FlowGraph>.dependencyOrder
    GraphElement<FlowGraph>.graph
    GraphElement<FlowGraph>.deserializationDependencies
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.VisualScripting
    Assembly: Unity.VisualScripting.Flow.dll
    Syntax
    [UnitCategory("Collections/Lists")]
    [UnitOrder(-1)]
    [TypeIcon(typeof(IList))]
    public sealed class CreateList : MultiInputUnit<object>, IMultiInputUnit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable

    Properties

    inputCount

    Declaration
    [InspectorLabel("Elements")]
    [UnitHeaderInspectable("Elements")]
    [Inspectable]
    public override int inputCount { get; set; }
    Property Value
    Type Description
    int
    Overrides
    MultiInputUnit<object>.inputCount

    list

    The created list.

    Declaration
    [DoNotSerialize]
    public ValueOutput list { get; }
    Property Value
    Type Description
    ValueOutput

    minInputCount

    Declaration
    [DoNotSerialize]
    protected override int minInputCount { get; }
    Property Value
    Type Description
    int
    Overrides
    MultiInputUnit<object>.minInputCount

    Methods

    Create(Flow)

    Declaration
    public IList Create(Flow flow)
    Parameters
    Type Name Description
    Flow flow
    Returns
    Type Description
    IList

    Definition()

    Declaration
    protected override void Definition()
    Overrides
    MultiInputUnit<object>.Definition()

    Implements

    IMultiInputUnit
    IUnit
    IGraphElementWithDebugData
    IGraphElement
    IGraphItem
    INotifiedCollectionItem
    IDisposable
    IPrewarmable
    IAotStubbable
    IIdentifiable
    IAnalyticsIdentifiable

    Extension Methods

    Cloning.Clone(object, ICloner, bool)
    Cloning.Clone(object, ICloner, bool)
    Cloning.CloneViaFakeSerialization(object)
    Cloning.CloneViaFakeSerialization(object)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo(object, Type)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.ConvertTo<T>(object)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo(object, Type, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    ConversionUtility.IsConvertibleTo<T>(object, bool)
    Serialization.Serialize(object, bool)
    Serialization.Serialize(object, bool)
    TypeUtility.ToShortString(object, int)
    TypeUtility.ToShortString(object, int)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.IsUnityNull(object)
    UnityObjectUtility.ToSafeString(object)
    UnityObjectUtility.ToSafeString(object)
    XAnalyserProvider.Analyser(object, GraphReference)
    XAnalyserProvider.Analyser(object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(object, IGraphContext)
    XAnalyserProvider.Analysis(object, GraphReference)
    XAnalyserProvider.Analysis(object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(object, IGraphContext)
    XDescriptorProvider.Describe(object)
    XDescriptorProvider.Description(object)
    XDescriptorProvider.Description<TDescription>(object)
    XDescriptorProvider.Descriptor(object)
    XDescriptorProvider.Descriptor<TDescriptor>(object)
    XDescriptorProvider.HasDescriptor(object)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.CloneViaFakeSerialization<T>(T)
    Cloning.Clone<T>(T, ICloner, bool)
    Cloning.Clone<T>(T, ICloner, bool)
    LinqUtility.Yield<T>(T)
    LinqUtility.Yield<T>(T)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    Serialization.CloneViaSerialization<T>(T, bool)
    XUnit.CompatibleValueInput(IUnit, Type)
    XUnit.CompatibleValueOutput(IUnit, Type)

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    In This Article
    • Properties
      • inputCount
      • list
      • minInputCount
    • Methods
      • Create(Flow)
      • Definition()
    • Implements
    • Extension Methods
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