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    Class ValueOutput

    Inheritance
    Object
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>
    ValueOutput
    Inherited Members
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.unit
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.key
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.graph
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.relations
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.validConnections
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.invalidConnections
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.validConnectedPorts
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.invalidConnectedPorts
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.IUnitPort.validConnections
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.connections
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.connectedPorts
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.hasAnyConnection
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.hasValidConnection
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.hasInvalidConnection
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.CanValidlyConnectTo(IUnitPort)
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.CanInvalidlyConnectTo(IUnitPort)
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.ValidlyConnectTo(IUnitPort)
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.InvalidlyConnectTo(IUnitPort)
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.Disconnect()
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.CanConnectToValid(ValueInput)
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.CanConnectToInvalid(IUnitInputPort)
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.ConnectToValid(ValueInput)
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.ConnectToInvalid(IUnitInputPort)
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.DisconnectFromValid(ValueInput)
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.DisconnectFromInvalid(IUnitInputPort)
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.CompatiblePort(IUnit)
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.ConnectInvalid(IUnitOutputPort, IUnitInputPort)
    UnitPort<ValueInput, IUnitInputPort, ValueConnection>.DisconnectInvalid(IUnitOutputPort, IUnitInputPort)
    Namespace: Unity.VisualScripting
    Syntax
    public sealed class ValueOutput : UnitPort<ValueInput, IUnitInputPort, ValueConnection>, IUnitValuePort, IUnitOutputPort, IUnitPort, IGraphItem

    Constructors

    ValueOutput(String, Type)

    Declaration
    public ValueOutput(string key, Type type)
    Parameters
    Type Name Description
    String key
    Type type

    ValueOutput(String, Type, Func<Flow, Object>)

    Declaration
    public ValueOutput(string key, Type type, Func<Flow, object> getValue)
    Parameters
    Type Name Description
    String key
    Type type
    Func<Flow, Object> getValue

    Properties

    invalidConnectedPorts

    Declaration
    public override IEnumerable<IUnitInputPort> invalidConnectedPorts { get; }
    Property Value
    Type Description
    IEnumerable<IUnitInputPort>
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ValueInput, Unity.VisualScripting.IUnitInputPort, Unity.VisualScripting.ValueConnection>.invalidConnectedPorts

    invalidConnections

    Declaration
    public override IEnumerable<InvalidConnection> invalidConnections { get; }
    Property Value
    Type Description
    IEnumerable<InvalidConnection>
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ValueInput, Unity.VisualScripting.IUnitInputPort, Unity.VisualScripting.ValueConnection>.invalidConnections
    Implements
    IUnitPort.invalidConnections

    supportsFetch

    Declaration
    public bool supportsFetch { get; }
    Property Value
    Type Description
    Boolean

    supportsPrediction

    Declaration
    public bool supportsPrediction { get; }
    Property Value
    Type Description
    Boolean

    type

    Declaration
    public Type type { get; }
    Property Value
    Type Description
    Type
    Implements
    IUnitValuePort.type

    validConnectedPorts

    Declaration
    public override IEnumerable<ValueInput> validConnectedPorts { get; }
    Property Value
    Type Description
    IEnumerable<ValueInput>
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ValueInput, Unity.VisualScripting.IUnitInputPort, Unity.VisualScripting.ValueConnection>.validConnectedPorts

    validConnections

    Declaration
    public override IEnumerable<ValueConnection> validConnections { get; }
    Property Value
    Type Description
    IEnumerable<ValueConnection>
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ValueInput, Unity.VisualScripting.IUnitInputPort, Unity.VisualScripting.ValueConnection>.validConnections

    Methods

    CanConnectToValid(ValueInput)

    Declaration
    public override bool CanConnectToValid(ValueInput port)
    Parameters
    Type Name Description
    ValueInput port
    Returns
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ValueInput, Unity.VisualScripting.IUnitInputPort, Unity.VisualScripting.ValueConnection>.CanConnectToValid(Unity.VisualScripting.ValueInput)

    CompatiblePort(IUnit)

    Declaration
    public override IUnitPort CompatiblePort(IUnit unit)
    Parameters
    Type Name Description
    IUnit unit
    Returns
    Type Description
    IUnitPort
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ValueInput, Unity.VisualScripting.IUnitInputPort, Unity.VisualScripting.ValueConnection>.CompatiblePort(Unity.VisualScripting.IUnit)
    Implements
    IUnitPort.CompatiblePort(IUnit)

    ConnectToInvalid(IUnitInputPort)

    Declaration
    public override void ConnectToInvalid(IUnitInputPort port)
    Parameters
    Type Name Description
    IUnitInputPort port
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ValueInput, Unity.VisualScripting.IUnitInputPort, Unity.VisualScripting.ValueConnection>.ConnectToInvalid(Unity.VisualScripting.IUnitInputPort)

    ConnectToValid(ValueInput)

    Declaration
    public override void ConnectToValid(ValueInput port)
    Parameters
    Type Name Description
    ValueInput port
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ValueInput, Unity.VisualScripting.IUnitInputPort, Unity.VisualScripting.ValueConnection>.ConnectToValid(Unity.VisualScripting.ValueInput)

    DisconnectFromInvalid(IUnitInputPort)

    Declaration
    public override void DisconnectFromInvalid(IUnitInputPort port)
    Parameters
    Type Name Description
    IUnitInputPort port
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ValueInput, Unity.VisualScripting.IUnitInputPort, Unity.VisualScripting.ValueConnection>.DisconnectFromInvalid(Unity.VisualScripting.IUnitInputPort)

    DisconnectFromValid(ValueInput)

    Declaration
    public override void DisconnectFromValid(ValueInput port)
    Parameters
    Type Name Description
    ValueInput port
    Overrides
    Unity.VisualScripting.UnitPort<Unity.VisualScripting.ValueInput, Unity.VisualScripting.IUnitInputPort, Unity.VisualScripting.ValueConnection>.DisconnectFromValid(Unity.VisualScripting.ValueInput)

    Predictable()

    Declaration
    public ValueOutput Predictable()
    Returns
    Type Description
    ValueOutput

    PredictableIf(Func<Flow, Boolean>)

    Declaration
    public ValueOutput PredictableIf(Func<Flow, bool> condition)
    Parameters
    Type Name Description
    Func<Flow, Boolean> condition
    Returns
    Type Description
    ValueOutput

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    In This Article
    • Constructors
      • ValueOutput(String, Type)
      • ValueOutput(String, Type, Func<Flow, Object>)
    • Properties
      • invalidConnectedPorts
      • invalidConnections
      • supportsFetch
      • supportsPrediction
      • type
      • validConnectedPorts
      • validConnections
    • Methods
      • CanConnectToValid(ValueInput)
      • CompatiblePort(IUnit)
      • ConnectToInvalid(IUnitInputPort)
      • ConnectToValid(ValueInput)
      • DisconnectFromInvalid(IUnitInputPort)
      • DisconnectFromValid(ValueInput)
      • Predictable()
      • PredictableIf(Func<Flow, Boolean>)
    • Extension Methods
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