Class PointerEventUnit
Inheritance
EventUnit<UnityEngine.EventSystems.PointerEventData>
GameObjectEventUnit<UnityEngine.EventSystems.PointerEventData>
PointerEventUnit
Inherited Members
Namespace: Unity.VisualScripting
Syntax
public abstract class PointerEventUnit : GameObjectEventUnit<PointerEventData>, IGraphElementWithData, IGraphEventHandler<PointerEventData>, IGameObjectEventUnit, IEventUnit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IGraphEventListener
Properties
data
The pointer event data.
Declaration
[DoNotSerialize]
public ValueOutput data { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
Methods
AssignArguments(Flow, PointerEventData)
Declaration
protected override void AssignArguments(Flow flow, PointerEventData data)
Parameters
Type | Name | Description |
---|---|---|
Flow | flow | |
UnityEngine.EventSystems.PointerEventData | data |
Overrides
Unity.VisualScripting.EventUnit<UnityEngine.EventSystems.PointerEventData>.AssignArguments(Unity.VisualScripting.Flow, UnityEngine.EventSystems.PointerEventData)
Definition()
Declaration
protected override void Definition()
Overrides
Unity.VisualScripting.GameObjectEventUnit<UnityEngine.EventSystems.PointerEventData>.Definition()