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    Class BoltFlow

    Inheritance
    Object
    Plugin
    BoltFlow
    Inherited Members
    Plugin.id
    Plugin.dependencies
    Plugin.manifest
    Plugin.configuration
    Plugin.paths
    Plugin.resources
    Plugin.aotStubs
    Plugin.SetupWizardPages()
    Plugin.editorAssembly
    Plugin.runtimeAssembly
    Namespace: Unity.VisualScripting
    Syntax
    [Plugin("VisualScripting.Flow")]
    [PluginDependency("VisualScripting.Core")]
    [Product("Bolt")]
    [PluginRuntimeAssembly("Unity.VisualScripting.Flow")]
    public sealed class BoltFlow : Plugin

    Constructors

    BoltFlow()

    Declaration
    public BoltFlow()

    Fields

    ID

    Declaration
    [RenamedFrom("Bolt.Flow")]
    public const string ID = "VisualScripting.Flow"
    Field Value
    Type Description
    String

    LegacyEditorDllGuid

    Declaration
    public const string LegacyEditorDllGuid = "6cb65bfc2ee1c854ca1382175f3aba91"
    Field Value
    Type Description
    String

    LegacyRuntimeDllGuid

    Declaration
    public const string LegacyRuntimeDllGuid = "a040fb66244a7f54289914d98ea4ef7d"
    Field Value
    Type Description
    String

    Properties

    Configuration

    Declaration
    public static BoltFlowConfiguration Configuration { get; }
    Property Value
    Type Description
    BoltFlowConfiguration

    Icons

    Declaration
    public static BoltFlowResources.Icons Icons { get; }
    Property Value
    Type Description
    BoltFlowResources.Icons

    instance

    Declaration
    public static BoltFlow instance { get; }
    Property Value
    Type Description
    BoltFlow

    Manifest

    Declaration
    public static BoltFlowManifest Manifest { get; }
    Property Value
    Type Description
    BoltFlowManifest

    Paths

    Declaration
    public static BoltFlowPaths Paths { get; }
    Property Value
    Type Description
    BoltFlowPaths

    Resources

    Declaration
    public static BoltFlowResources Resources { get; }
    Property Value
    Type Description
    BoltFlowResources

    scriptReferenceReplacements

    Declaration
    public override IEnumerable<ScriptReferenceReplacement> scriptReferenceReplacements { get; }
    Property Value
    Type Description
    IEnumerable<ScriptReferenceReplacement>
    Overrides
    Plugin.scriptReferenceReplacements

    tips

    Declaration
    public override IEnumerable<string> tips { get; }
    Property Value
    Type Description
    IEnumerable<String>
    Overrides
    Plugin.tips

    Methods

    RunAction()

    Declaration
    public override void RunAction()
    Overrides
    Plugin.RunAction()

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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