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    Struct Tween

    Implements
    IStatefulUpdatableNode<Tween.State>
    IStatefulNode<Tween.State>
    IStatefulNode
    IHasExecutionType<InterpolationType>
    INodeReportProgress
    IUpdatableNode
    IFlowNode
    INode
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Runtime
    Assembly: solution.dll
    Syntax
    [Serializable]
    [NodeDescription(InterpolationType.Linear, "Linear interpolation between 2 values within a time interval.")]
    [NodeDescription(InterpolationType.SmoothStep, "Smooth step interpolation between 2 values within a time interval.")]
    public struct Tween : IStatefulUpdatableNode<Tween.State>, IStatefulNode<Tween.State>, IStatefulNode, IHasExecutionType<InterpolationType>, INodeReportProgress, IUpdatableNode, IFlowNode, INode

    Fields

    Name Description
    Duration
    From
    OnDone
    OnFrame
    Pause
    Reset
    Result
    Start
    Stop
    To
    TweenValueType

    Properties

    Name Description
    Type

    Methods

    Name Description
    Execute<TCtx>(TCtx, InputTriggerPort)
    GetProgress<TCtx>(TCtx)
    SmoothStep(float, float, float)
    SmoothStep(float2, float2, float)
    SmoothStep(float3, float3, float)
    SmoothStep(float4, float4, float)
    Update<TCtx>(TCtx)

    Extension Methods

    IVisualScriptingEventReceiverJobExtensions.Schedule<TJob, TEvent>(TJob, VisualScriptingEventSystem, JobHandle)
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