Struct EnumerateChildren
Inherited Members
Namespace: Runtime
Assembly: solution.dll
Syntax
[NodeSearcherItem("GameObjects/Enumerate Children")]
[Serializable]
[NodeDescription("The **EnumarateChildren** node get all the direct children in the hierarchy of the GameObject connected to it. It will execute code for child one by one every time you pass by the Input port.")]
public struct EnumerateChildren : IFlowNode, IStatefulNode<EnumerateChildren.State>, IStatefulNode, INode
Fields
Name | Description |
---|---|
Child | |
ChildIndex | |
Done | |
GameObject | |
NextChild | |
Out | |
Reset |
Methods
Name | Description |
---|---|
Execute<TCtx>(TCtx, InputTriggerPort) |