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    Class DotsNodeModel<T>

    Quickly define a node model from a runtime node by subclassing this. It owns (and serializes) an instance of the runtime node that will be used during translation. However that instance's port indices will be remapped during translation. Having to define them one by one means we could keep the same model class with a different base class in the future if we realize it won't be a 1 to 1 mapping (eg. a Mul node model might output a MulInt, MulMatrix, ... runtime node)

    Inheritance
    object
    NodeModel
    VSNodeModel
    BaseDotsNodeModel
    BaseDotsNodeModel<T>
    DotsNodeModel<T>
    Implements
    IInOutPortsNode
    IPortNode
    IHasTitle
    IHasProgress
    ICollapsible
    ISerializationCallbackReceiver
    IDotsNodeModel
    IGTFNodeModel
    IGTFGraphElementModel
    ISelectable
    IPositioned
    IDeletable
    IDroppable
    ICopiable
    IDestroyable
    IPropertyVisitorNodeTarget
    Inherited Members
    BaseDotsNodeModel<T>.HasProgress
    BaseDotsNodeModel<T>.NodeType
    BaseDotsNodeModel<T>.TypedNode
    BaseDotsNodeModel<T>.Title
    BaseDotsNodeModel<T>.IsExcluded(object)
    BaseDotsNodeModel.m_Node
    BaseDotsNodeModel.Node
    BaseDotsNodeModel.PortCustomData
    BaseDotsNodeModel.PortCountData
    BaseDotsNodeModel.GetPortMetadata(string, INode)
    BaseDotsNodeModel.GetPortMetadata(INode, FieldInfo)
    BaseDotsNodeModel.PortToOffsetMapping
    BaseDotsNodeModel.OnDefineNode()
    BaseDotsNodeModel.Validate(IGraphValidator)
    BaseDotsNodeModel.GetPortType(BaseDotsNodeModel.PortMetaData)
    VSNodeModel.CreatePort(Direction, string, PortType, TypeHandle, string, PortModelOptions)
    NodeModel.m_InputConstants
    NodeModel.m_PreviousInputs
    NodeModel.m_PreviousOutputs
    NodeModel.Destroy()
    NodeModel.OnConnection(IGTFPortModel, IGTFPortModel)
    NodeModel.OnDisconnection(IGTFPortModel, IGTFPortModel)
    NodeModel.DefineNode()
    NodeModel.OnPreDefineNode()
    NodeModel.GetPortCapacity(IGTFPortModel)
    NodeModel.DeletePort(IGTFPortModel, bool)
    NodeModel.AddPlaceHolderPort(Direction, string)
    NodeModel.AddDataInputPort<TDataType>(string, string, PortModelOptions, TDataType)
    NodeModel.AddDataInputPort(string, TypeHandle, string, PortModelOptions, Action<IConstant>)
    NodeModel.AddDataOutputPort<TDataType>(string, string)
    NodeModel.AddDataOutputPort(string, TypeHandle, string, PortModelOptions)
    NodeModel.AddExecutionInputPort(string, string)
    NodeModel.AddExecutionOutputPort(string, string)
    NodeModel.AddInputPort(string, PortType, TypeHandle, string, PortModelOptions, Action<IConstant>)
    NodeModel.AddOutputPort(string, PortType, TypeHandle, string, PortModelOptions)
    NodeModel.UpdateConstantForInput(PortModel, Action<IConstant>)
    NodeModel.CloneConstant(IGTFConstantNodeModel)
    NodeModel.ReinstantiateInputConstants()
    NodeModel.GetPortFitToConnectTo(IGTFPortModel)
    NodeModel.GetConnectedEdges()
    NodeModel.AssignNewGuid()
    NodeModel.Move(Vector2)
    NodeModel.OnBeforeSerialize()
    NodeModel.OnAfterDeserialize()
    NodeModel.Guid
    NodeModel.AssetModel
    NodeModel.GraphModel
    NodeModel.Stencil
    NodeModel.IconTypeString
    NodeModel.DataTypeString
    NodeModel.VariableString
    NodeModel.State
    NodeModel.DisplayTitle
    NodeModel.Tooltip
    NodeModel.Position
    NodeModel.Color
    NodeModel.AllowSelfConnect
    NodeModel.HasUserColor
    NodeModel.InputsById
    NodeModel.OutputsById
    NodeModel.InputsByDisplayOrder
    NodeModel.OutputsByDisplayOrder
    NodeModel.Ports
    NodeModel.InputConstantsById
    NodeModel.Collapsed
    NodeModel.Destroyed
    NodeModel.IsDeletable
    NodeModel.IsDroppable
    NodeModel.IsCopiable
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: DotsStencil
    Assembly: solution.dll
    Syntax
    public abstract class DotsNodeModel<T> : BaseDotsNodeModel<T>, IInOutPortsNode, IPortNode, IHasTitle, IHasProgress, ICollapsible, ISerializationCallbackReceiver, IDotsNodeModel, IGTFNodeModel, IGTFGraphElementModel, ISelectable, IPositioned, IDeletable, IDroppable, ICopiable, IDestroyable, IPropertyVisitorNodeTarget where T : struct, INode
    Type Parameters
    Name Description
    T

    Properties

    Name Description
    Target
    In This Article
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