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    Class BaseDotsNodeModel

    Inheritance
    object
    NodeModel
    VSNodeModel
    BaseDotsNodeModel
    BaseDotsNodeModel<T>
    ExpressionNodeModel
    GetAxisNodeModel
    GetInputSystemPackageInputModel
    Implements
    IInOutPortsNode
    IPortNode
    IGTFNodeModel
    IGTFGraphElementModel
    ISelectable
    IPositioned
    IDeletable
    IDroppable
    ICopiable
    IDestroyable
    IHasTitle
    IHasProgress
    ICollapsible
    ISerializationCallbackReceiver
    Inherited Members
    VSNodeModel.CreatePort(Direction, string, PortType, TypeHandle, string, PortModelOptions)
    NodeModel.m_InputConstants
    NodeModel.m_PreviousInputs
    NodeModel.m_PreviousOutputs
    NodeModel.Destroy()
    NodeModel.OnConnection(IGTFPortModel, IGTFPortModel)
    NodeModel.OnDisconnection(IGTFPortModel, IGTFPortModel)
    NodeModel.DefineNode()
    NodeModel.OnPreDefineNode()
    NodeModel.GetPortCapacity(IGTFPortModel)
    NodeModel.DeletePort(IGTFPortModel, bool)
    NodeModel.AddPlaceHolderPort(Direction, string)
    NodeModel.AddDataInputPort<TDataType>(string, string, PortModelOptions, TDataType)
    NodeModel.AddDataInputPort(string, TypeHandle, string, PortModelOptions, Action<IConstant>)
    NodeModel.AddDataOutputPort<TDataType>(string, string)
    NodeModel.AddDataOutputPort(string, TypeHandle, string, PortModelOptions)
    NodeModel.AddExecutionInputPort(string, string)
    NodeModel.AddExecutionOutputPort(string, string)
    NodeModel.AddInputPort(string, PortType, TypeHandle, string, PortModelOptions, Action<IConstant>)
    NodeModel.AddOutputPort(string, PortType, TypeHandle, string, PortModelOptions)
    NodeModel.UpdateConstantForInput(PortModel, Action<IConstant>)
    NodeModel.CloneConstant(IGTFConstantNodeModel)
    NodeModel.ReinstantiateInputConstants()
    NodeModel.GetPortFitToConnectTo(IGTFPortModel)
    NodeModel.GetConnectedEdges()
    NodeModel.AssignNewGuid()
    NodeModel.Move(Vector2)
    NodeModel.OnBeforeSerialize()
    NodeModel.OnAfterDeserialize()
    NodeModel.Guid
    NodeModel.AssetModel
    NodeModel.GraphModel
    NodeModel.Stencil
    NodeModel.IconTypeString
    NodeModel.DataTypeString
    NodeModel.VariableString
    NodeModel.State
    NodeModel.Title
    NodeModel.DisplayTitle
    NodeModel.Tooltip
    NodeModel.Position
    NodeModel.Color
    NodeModel.AllowSelfConnect
    NodeModel.HasUserColor
    NodeModel.InputsById
    NodeModel.OutputsById
    NodeModel.InputsByDisplayOrder
    NodeModel.OutputsByDisplayOrder
    NodeModel.Ports
    NodeModel.InputConstantsById
    NodeModel.Collapsed
    NodeModel.HasProgress
    NodeModel.Destroyed
    NodeModel.IsDeletable
    NodeModel.IsDroppable
    NodeModel.IsCopiable
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: DotsStencil
    Assembly: solution.dll
    Syntax
    public abstract class BaseDotsNodeModel : VSNodeModel, IInOutPortsNode, IPortNode, IGTFNodeModel, IGTFGraphElementModel, ISelectable, IPositioned, IDeletable, IDroppable, ICopiable, IDestroyable, IHasTitle, IHasProgress, ICollapsible, ISerializationCallbackReceiver

    Fields

    Name Description
    m_Node

    Properties

    Name Description
    Node
    PortCountData
    PortCustomData
    PortToOffsetMapping

    Methods

    Name Description
    GetPortMetadata(INode, FieldInfo)
    GetPortMetadata(string, INode)
    GetPortType(PortMetaData)
    OnDefineNode()
    Validate(IGraphValidator)
    In This Article
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