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    Struct WaitUntil

    Implements
    IStatefulUpdatableNode<WaitUntil.State>
    IUpdatableNode
    IFlowNode
    IStatefulNode<WaitUntil.State>
    IStatefulNode
    INode
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Runtime
    Assembly: solution.dll
    Syntax
    [NodeSearcherItem("Flow/Wait Until")]
    [Serializable]
    [NodeDescription("The **WaitUntil** node let the flow execute when the boolean condition is true.")]
    public struct WaitUntil : IStatefulUpdatableNode<WaitUntil.State>, IUpdatableNode, IFlowNode, IStatefulNode<WaitUntil.State>, IStatefulNode, INode

    Fields

    Name Description
    Condition
    OnDone
    Start

    Methods

    Name Description
    Execute<TCtx>(TCtx, InputTriggerPort)
    Update<TCtx>(TCtx)

    Extension Methods

    IVisualScriptingEventReceiverJobExtensions.Schedule<TJob, TEvent>(TJob, VisualScriptingEventSystem, JobHandle)
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