Struct Wait
Implements
Inherited Members
Namespace: Runtime
Assembly: solution.dll
Syntax
[NodeSearcherItem("Flow/Wait")]
[Serializable]
[NodeDescription("The **Wait** node let the flow execute when time duration is reached. When duration is reached, the node will reset and restart if start is triggered another time.")]
public struct Wait : IStatefulUpdatableNode<Wait.State>, IStatefulNode<Wait.State>, IStatefulNode, INodeReportProgress, IUpdatableNode, IFlowNode, INode
  Fields
| Name | Description | 
|---|---|
| Duration | |
| OnDone | |
| Pause | |
| Reset | |
| Start | |
| Stop | 
Methods
| Name | Description | 
|---|---|
| Execute<TCtx>(TCtx, InputTriggerPort) | |
| GetProgress<TCtx>(TCtx) | |
| Update<TCtx>(TCtx) |