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    Struct Log

    Implements
    IFlowNode
    INode
    IHasExecutionType<Log.LogType>
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Runtime
    Assembly: solution.dll
    Syntax
    [Serializable]
    [NodeDescription(Log.LogType.Message, "Write **Message** in the unity console. You can right click on the node to add more than one message.\n\n**Warning: You should remove the Logs when you make a standalone.**")]
    [NodeDescription(Log.LogType.Warning, "Write **Warning** text in the unity console. You can right click on the node to add more than one message.\n\n**Warning: You should remove the Logs when you make a standalone.**")]
    [NodeDescription(Log.LogType.Error, "Write **Error** text in the unity console. You can right click on the node to add more than one message.\n\n**Warning: You should remove the Logs when you make a standalone.**")]
    public struct Log : IFlowNode, INode, IHasExecutionType<Log.LogType>

    Fields

    Name Description
    Input
    Messages
    Output

    Properties

    Name Description
    Type

    Methods

    Name Description
    Execute<TCtx>(TCtx, InputTriggerPort)

    Extension Methods

    IVisualScriptingEventReceiverJobExtensions.Schedule<TJob, TEvent>(TJob, VisualScriptingEventSystem, JobHandle)
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