docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class LoadSceneTests

    Inheritance
    object
    BaseNodeRuntimeTests<LoadSceneByName>
    BaseFlowNodeRuntimeTests<LoadSceneByName>
    LoadSceneTests
    Inherited Members
    BaseFlowNodeRuntimeTests<LoadSceneByName>.SetUp()
    BaseFlowNodeRuntimeTests<LoadSceneByName>.TriggerPort(InputTriggerPort)
    BaseNodeRuntimeTests<LoadSceneByName>.m_Node
    BaseNodeRuntimeTests<LoadSceneByName>.m_GraphInstanceMock
    BaseNodeRuntimeTests<LoadSceneByName>.m_World
    BaseNodeRuntimeTests<LoadSceneByName>.TearDown()
    BaseNodeRuntimeTests<LoadSceneByName>.CustomSetup()
    BaseNodeRuntimeTests<LoadSceneByName>.SetupNode(INode)
    BaseNodeRuntimeTests<LoadSceneByName>.SetupNode(LoadSceneByName)
    BaseNodeRuntimeTests<LoadSceneByName>.AssertPortTriggered(OutputTriggerPort, Times)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Nodes
    Assembly: solution.dll
    Syntax
    public class LoadSceneTests : BaseFlowNodeRuntimeTests<LoadSceneByName>

    Methods

    Name Description
    TestLoadEmptySceneDoesntDoAnything()
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)