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    Class BaseFlowNodeUpdatableStateRuntimeTests<T, TS>

    Inheritance
    object
    BaseNodeRuntimeTests<T>
    BaseFlowNodeStateRuntimeTests<T, TS>
    BaseFlowNodeUpdatableStateRuntimeTests<T, TS>
    TweenNodeTests
    WaitNodeTests
    WaitUntilNodeTests
    Inherited Members
    BaseFlowNodeStateRuntimeTests<T, TS>.SetupNodeState(in T)
    BaseFlowNodeStateRuntimeTests<T, TS>.m_Execution
    BaseFlowNodeStateRuntimeTests<T, TS>.SetUp()
    BaseFlowNodeStateRuntimeTests<T, TS>.TriggerPort(InputTriggerPort)
    BaseFlowNodeStateRuntimeTests<T, TS>.AssertNodeIsNotRunning()
    BaseFlowNodeStateRuntimeTests<T, TS>.AssertNodeIsRunning()
    BaseNodeRuntimeTests<T>.m_Node
    BaseNodeRuntimeTests<T>.m_GraphInstanceMock
    BaseNodeRuntimeTests<T>.m_World
    BaseNodeRuntimeTests<T>.SetUp()
    BaseNodeRuntimeTests<T>.TearDown()
    BaseNodeRuntimeTests<T>.CustomSetup()
    BaseNodeRuntimeTests<T>.SetupNode(INode)
    BaseNodeRuntimeTests<T>.SetupNode(T)
    BaseNodeRuntimeTests<T>.AssertPortTriggered(OutputTriggerPort, Times)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.VisualScriptingECSTests
    Assembly: solution.dll
    Syntax
    public class BaseFlowNodeUpdatableStateRuntimeTests<T, TS> : BaseFlowNodeStateRuntimeTests<T, TS> where T : struct, IStatefulUpdatableNode<TS> where TS : unmanaged, INodeState
    Type Parameters
    Name Description
    T
    TS

    Methods

    Name Description
    UpdateNode()
    In This Article
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