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    Class BaseFlowNodeStateRuntimeTests<T, TS>

    Inheritance
    object
    BaseNodeRuntimeTests<T>
    BaseFlowNodeStateRuntimeTests<T, TS>
    AllNodeTests
    EnumerateChildrenNodeTests
    OnceNodeTests
    StepperNodeTests
    ToggleSwitchNodeTests
    BaseFlowNodeUpdatableStateRuntimeTests<T, TS>
    Inherited Members
    BaseNodeRuntimeTests<T>.m_Node
    BaseNodeRuntimeTests<T>.m_GraphInstanceMock
    BaseNodeRuntimeTests<T>.m_World
    BaseNodeRuntimeTests<T>.TearDown()
    BaseNodeRuntimeTests<T>.CustomSetup()
    BaseNodeRuntimeTests<T>.SetupNode(INode)
    BaseNodeRuntimeTests<T>.SetupNode(T)
    BaseNodeRuntimeTests<T>.AssertPortTriggered(OutputTriggerPort, Times)
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.VisualScriptingECSTests
    Assembly: solution.dll
    Syntax
    public class BaseFlowNodeStateRuntimeTests<T, TS> : BaseNodeRuntimeTests<T> where T : struct, IFlowNode, IStatefulNode<TS> where TS : unmanaged, INodeState
    Type Parameters
    Name Description
    T
    TS

    Fields

    Name Description
    m_Execution

    Methods

    Name Description
    AssertNodeIsNotRunning()
    AssertNodeIsRunning()
    SetUp()
    SetupNodeState(in T)
    TriggerPort(InputTriggerPort)
    In This Article
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