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    Class JobEntityManipulationTranslator

    Inheritance
    object
    JobEntityManipulationTranslator
    Implements
    IEntityManipulationTranslator
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.VisualScripting.Model.Translators
    Assembly: solution.dll
    Syntax
    public class JobEntityManipulationTranslator : IEntityManipulationTranslator

    Constructors

    Name Description
    JobEntityManipulationTranslator(bool)

    Methods

    Name Description
    AddComponent(TranslationContext, ExpressionSyntax, ExpressionSyntax, TypeSyntax, bool)
    BuildCriteria(RoslynEcsTranslator, TranslationContext, ExpressionSyntax, IEnumerable<CriteriaModel>)
    CreateEntity(TranslationContext)
    DestroyEntity(TranslationContext, ExpressionSyntax)
    GetComponent(TranslationContext, ExpressionSyntax, Type)
    Instantiate(TranslationContext, ExpressionSyntax)
    RemoveComponent(TranslationContext, ExpressionSyntax, string)
    RemoveComponent(TranslationContext, ExpressionSyntax, TypeSyntax)
    SendEvent(TranslationContext, ExpressionSyntax, Type, ExpressionSyntax)
    SetComponent(TranslationContext, ExpressionSyntax, string, ExpressionSyntax, bool)
    SetComponent(TranslationContext, ExpressionSyntax, Type, ExpressionSyntax)
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