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    Interface IEntityManipulationTranslator

    Namespace: UnityEditor.VisualScripting.Model.Translators
    Assembly: solution.dll
    Syntax
    public interface IEntityManipulationTranslator

    Methods

    Name Description
    AddComponent(TranslationContext, ExpressionSyntax, ExpressionSyntax, TypeSyntax, bool)
    BuildCriteria(RoslynEcsTranslator, TranslationContext, ExpressionSyntax, IEnumerable<CriteriaModel>)
    CreateEntity(TranslationContext)
    DestroyEntity(TranslationContext, ExpressionSyntax)
    GetComponent(TranslationContext, ExpressionSyntax, Type)
    Instantiate(TranslationContext, ExpressionSyntax)
    RemoveComponent(TranslationContext, ExpressionSyntax, string)
    RemoveComponent(TranslationContext, ExpressionSyntax, TypeSyntax)
    SendEvent(TranslationContext, ExpressionSyntax, Type, ExpressionSyntax)
    SetComponent(TranslationContext, ExpressionSyntax, string, ExpressionSyntax, bool)
    SetComponent(TranslationContext, ExpressionSyntax, Type, ExpressionSyntax)
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