Operators
Calculate, convert, and manipulate data for particles and effects.
Page | Description |
---|---|
Attribute Operators | Get the data from particle attributes. |
Bitwise Operators | Perform bitwise logical operations on inputs. |
Built-in Operators | Get time, frame indices, camera data, and coordinates. |
Camera Operators | Convert positions between view space and world space. |
Color Operators | Output and convert color values. |
Custom HLSL Operator | Write an HLSL function that takes inputs and produces outputs. |
Inline Operators | Store values, vectors, shapes, and textures. |
Logic Operators | Perform Boolean operations and conditional branching. |
Math | Perform mathematical calculations on input data. |
Noise Operators | Generate procedural noise patterns, for example to control the behavior of particles over time. |
Random Operators | Generate random values or select random outputs. |
Sampling Operators | Fetch data from buffers, meshes, and textures. |
Spawn State | Get information such as the number of particles spawned in the current frame, and the duration of the spawn loop. |
Point Cache | Get the attribute maps and point count stored in a Point Cache. |