Inline Operators
Store values, vectors, shapes, and textures in a graph.
Page | Description |
---|---|
AABox | Store an axis-aligned 3D box. |
AnimationCurve | Store an animation curve. |
ArcCircle | Store a segment of a circle. |
ArcCone | Store a segment of a cone. |
ArcSphere | Store a segment of a sphere. |
ArcTorus | Store a segment of a torus. |
bool | Store a Boolean. |
Camera | Store a camera. |
Circle | Store a circle. |
Color | Store a color. |
Cone | Store a cone. |
Cubemap | Store a cubemap texture. |
CubemapArray | Store a cubemap array. |
Cylinder | Store a cylinder. |
Direction | Store a direction. |
FlipBook | Store a flipbook texture. |
float | Store a float. |
Gradient | Store a gradient. |
int | Store an integer. |
Line | Store a line. |
Matrix4x4 | Store a 4x4 matrix. |
Mesh | Store a mesh. |
OrientedBox | Store an oriented box. |
Plane | Store a plane. |
Position | Store a position. |
Sphere | Store a sphere. |
TerrainType | Store a terrain type. |
Texture2D | Store a 2D texture. |
Texture2DArray | Store a 2D texture array. |
Texture3D | Store a 3D texture. |
Torus | Store a torus. |
Transform | Store position, rotation, and scale. |
uint | Store an unsigned integer. |
Vector | Store a vector with one dimension. |
Vector2 | Store a vector with two dimensions. |
Vector3 | Store a vector with three dimensions. |
Vector4 | Store a vector with four dimensions. |