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    Get Mesh Index Count

    Menu Path: Operator > Sampling > Get Mesh Index Count

    Use the Get Mesh Index Count Operator to get the number of indices in a mesh.

    Operator settings

    Property Type Description
    Source Enum (Inspector) Specify the mesh type to input.
    • Mesh: Input a mesh asset. The Operator becomes a Get Mesh Index Count Operator.
    • Skinned Mesh Renderer: Input a Skinned Mesh Renderer component. The Operator becomes a Get Skinned Mesh Index Count Operator.

    Operator properties

    Input Type Description
    Mesh Mesh Specify the mesh asset to input. This property only appears if you set Source to Mesh.
    Output Type Description
    Count UInt The number of indices in the mesh. If the mesh uses default triangle topology, you can divide the value by three to get the number of triangles.

    Limitations

    If the mesh isn't readable, this Operator returns 0. For information on how to make a mesh readable in the Editor, refer to the Import Settings for a model file.

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