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    Blocks

    Control the behavior, appearance, and simulation of particles.

    Page Description
    Attribute Blocks Write values to the attributes of particles.
    Collision Blocks Configure how particles collide with shapes or the depth buffer.
    Force Blocks Apply and control forces on particles, such as gravity and turbulence.
    Custom HLSL Block Write an HLSL function that takes inputs and produces outputs.
    Implicit Integration Blocks Explore the hidden Blocks that Visual Effect Graph uses to update the position and rotation of particles.
    Orientation Blocks Change the direction that particles face.
    Output Blocks Control particle output and rendering.
    Set Position Blocks Configure particle positions based on an input shape.
    Size > Screen Space Size Calculate the scale needed for a particle to reach a specific size.
    Spawn Blocks Customize behavior for spawning particles.
    Trigger Event Block Spawn particles using a GPU Event.
    Velocity Blocks Dynamically adjust the velocity of particles.

    Additional resources

    • Blocks
    • Graph logic and philosophy
    • Output event handlers
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