Sampling Operators
Fetch data from buffers, meshes, and textures.
| Page | Description |
|---|---|
| Buffer Count Operator | Get the number of elements in a GraphicsBuffer. |
| Get Mesh Index Count Operator | Get the number of indices in a mesh. |
| Get Mesh Triangle Count Operator | Get the number of triangles in a mesh. |
| Get Mesh Vertex Count Operator | Get the number of vertices in a mesh. |
| Get Skinned Mesh Index Count Operator | Get the number of indices in a skinned mesh. |
| Get Skinned Mesh Triangle Count Operator | Get the number of triangles in a skinned mesh. |
| Get Skinned Mesh Vertex Count Operator | Get the number of vertices in a skinned mesh. |
| Get Skinned Mesh Local Root Transform Operator | Get the transform of a root bone in a skinned mesh, relative to the Skinned Mesh Renderer. |
| Get Skinned Mesh World Root Transform Operator | Get the transform of a root bone in a skinned mesh, relative to the world. |
| Get Texture Dimensions Operator | Get the dimensions of a texture. |
| Load CameraBuffer Operator | Sample the camera buffer. |
| Load Texture2D Operator | Sample a 2D texture. |
| Load Texture2DArray Operator | Sample a 2D texture array. |
| Load Texture3D Operator | Sample a 3D texture. |
| Position (Depth) Operator | Sample the depth buffer of the camera. |
| Sample Graphics Buffer Operator | Fetch and sample a structured GraphicsBuffer. |
| Sample CameraBuffer Operator | Sample the camera buffer using pixel dimensions and UVs. |
| Sample Curve Operator | Sample a curve. |
| Sample Gradient Operator | Sample a gradient. |
| Sample Mesh Operator | Get the vertex data of a mesh. |
| Sample Mesh Index Operator | Get the index buffer data of geometry. |
| Sample Skinned Mesh Operator | Get the vertex data of a skinned mesh. |
| Sample Signed Distance Field Operator | Get the distance field stored in a 3D texture. |
| Sample Texture2D Operator | Sample a 2D texture using UV coordinates and mipmap level. |
| Sample Texture2DArray Operator | Sample a 2D texture array using a slice, UV coordinates, and mipmap level. |
| Sample Texture3D Operator | Sample a 3D texture using UV coordinates and mipmap level. |
| Sample TextureCube Operator | Sample a cubemap texture using a direction vector and mipmap level. |
| Sample TextureCubeArray Operator | Sample a cubemap array using a slice, direction vector, and mipmap level. |
| Sample Attribute Map Operator | Sample an attribute map from a Point Cache. |