Menu Path: Operator > Sampling > Get Skinned Mesh Local Root Transform
Use the Get Skinned Mesh Local Root Transform Operator to get the transform of a root bone in a skinned mesh, relative to the Skinned Mesh Renderer component.
The following use the settings in this Operator:
Operator settings
Property |
Type |
Description |
Transform |
Enum |
(Inspector) Specify which transform to output from the Skinned Mesh Renderer. |
Frame |
Enum |
(Inspector) Specify which frame to get the transform from.- Current: Get the transform from the current frame.
- Previous: Get the transform from the previous frame. The Sample Skinned Mesh Operator uses this setting to calculate velocity correctly.
|
Operator properties
Input |
Type |
Description |
Skinned Mesh Renderer |
Skinned Mesh Renderer |
Specify the Skinned Mesh Renderer to sample. This is a reference to a component within the scene. To assign a Skinned Mesh Renderer to this port, create a Skinned Mesh Renderer property in the Blackboard and expose it.
This property only appears if you set Source to Skinned Mesh Renderer |
Output |
Type |
Description |
Transform |
Transform |
The transform specified in the Transform Operator setting. The output is in world space if you set Transform to WorldRootBoneTransform, or in local space if you set Transform to LocalRootBoneTransform. |
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