Sampling Operators
Fetch data from buffers, meshes, and textures.
Page | Description |
---|---|
Buffer Count | Get the number of elements in a GraphicsBuffer . |
Get Texture Dimensions | Get the dimensions of a texture. |
Load CameraBuffer | Get a CameraBuffer texel value for specified coordinates. |
Mesh Index Count | Get the number of indices in a mesh. |
Mesh Vertex Count | Get the number of vertices in a mesh. |
Load Texture2D | Sample a 2D texture. |
Load Texture2DArray | Sample a 2D texture array. |
Load Texture3D | Sample a 3D texture. |
Position (Depth) | Sample the depth buffer of the camera. |
Sample Buffer | Fetch and sample a structured GraphicsBuffer . |
Sample CameraBuffer | Sample the camera buffer using pixel dimensions and UVs. |
Sample Curve | Sample a curve. |
Sample Gradient | Sample a gradient. |
Sample Mesh | Get the vertex data of a mesh. |
Sample Mesh Index | Get the index buffer data of geometry. |
Sample Skinned Mesh | Get the vertex data of a skinned mesh. |
Sample Skinned Mesh Renderer Index | Get the index data of a skinned mesh renderer. |
Sample Signed Distance Field | Get the distance field stored in a 3D texture. |
Sample Texture2D | Sample a 2D texture using UV coordinates and mipmap level. |
Sample Texture2DArray | Sample a 2D texture array using a slice, UV coordinates, and mipmap level. |
Sample Texture3D | Sample a 3D texture using UV coordinates and mipmap level. |
Sample TextureCube | Sample a cubemap texture using a direction vector and mipmap level. |
Sample TextureCubeArray | Sample a cubemap array using a slice, direction vector, and mipmap level. |
Skinned Mesh Index Count | Get the number of indices in a skinned mesh. |
Skinned Mesh Vertex Count | Get the number of vertices in a skinned mesh. |