Sampling Operators
Fetch data from buffers, meshes, and textures.
| Page | Description |
|---|---|
| Buffer Count | Get the number of elements in a GraphicsBuffer. |
| Get Texture Dimensions | Get the dimensions of a texture. |
| Load CameraBuffer | Get a CameraBuffer texel value for specified coordinates. |
| Mesh Index Count | Get the number of indices in a mesh. |
| Mesh Vertex Count | Get the number of vertices in a mesh. |
| Load Texture2D | Sample a 2D texture. |
| Load Texture2DArray | Sample a 2D texture array. |
| Load Texture3D | Sample a 3D texture. |
| Position (Depth) | Sample the depth buffer of the camera. |
| Sample Buffer | Fetch and sample a structured GraphicsBuffer. |
| Sample CameraBuffer | Sample the camera buffer using pixel dimensions and UVs. |
| Sample Curve | Sample a curve. |
| Sample Gradient | Sample a gradient. |
| Sample Mesh | Get the vertex data of a mesh. |
| Sample Mesh Index | Get the index buffer data of geometry. |
| Sample Skinned Mesh | Get the vertex data of a skinned mesh. |
| Sample Skinned Mesh Renderer Index | Get the index data of a skinned mesh renderer. |
| Sample Signed Distance Field | Get the distance field stored in a 3D texture. |
| Sample Texture2D | Sample a 2D texture using UV coordinates and mipmap level. |
| Sample Texture2DArray | Sample a 2D texture array using a slice, UV coordinates, and mipmap level. |
| Sample Texture3D | Sample a 3D texture using UV coordinates and mipmap level. |
| Sample TextureCube | Sample a cubemap texture using a direction vector and mipmap level. |
| Sample TextureCubeArray | Sample a cubemap array using a slice, direction vector, and mipmap level. |
| Skinned Mesh Index Count | Get the number of indices in a skinned mesh. |
| Skinned Mesh Vertex Count | Get the number of vertices in a skinned mesh. |