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    Mesh Index Count

    Menu Path : Operator > Sampling > Mesh Index Count

    Menu Path : Operator > Sampling > Skinned Mesh Index Count

    The Mesh Index Count Operator allows you to retrieve the number of indices in the geometry of a mesh or skinned mesh renderer.

    Operator settings

    Property Type Description
    Source Enum (Inspector) Specifies the kind of geometry to sample from. The options are:
    • Mesh: Samples from a mesh asset.
    • Skinned Mesh Renderer: Samples from a Skinned Mesh Renderer.

    Operator properties

    Input Type Description
    Mesh Mesh The source mesh asset to sample.
    This property only appears if you set Source to Mesh
    Skinned Mesh Renderer Skinned Mesh Renderer The source Skinned Mesh Renderer component to sample. This is a reference to a component within the scene. To assign a Skinned Mesh Renderer to this port, create a Skinned Mesh Renderer property in the Blackboard and expose it.
    This property only appears if you set Source to Skinned Mesh Renderer
    Output Type Description
    Count UInt The number of indices in the geometry. If the topology uses a default triangle list, you can divide this value by three to get the number of triangles.

    Limitations

    The Mesh Index Count Operator has the following limitations:

    • If a Mesh is not readable, this Operator returns uint.MaxValue. For information on how to make a Mesh readable, see Model import settings

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