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    Class VFXBinderBase

    Base Class to derive in order to Write Visual Effect Binders

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    VFXBinderBase
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.VFX.Utility
    Syntax
    [ExecuteInEditMode]
    [RequireComponent(typeof(VFXPropertyBinder))]
    public abstract class VFXBinderBase : MonoBehaviour

    Fields

    binder

    VFXPropertyBinder master behaviour this binder is attached to.

    Declaration
    protected VFXPropertyBinder binder
    Field Value
    Type Description
    VFXPropertyBinder

    Methods

    Awake()

    Awake Message : gets the master VFX Property Binder from this game object.

    Declaration
    protected virtual void Awake()

    IsValid(VisualEffect)

    Implement this method to perform validity checks:

    • Visual Effect Implements correct Properties
    • Objects to get values from are correctly set
    Declaration
    public abstract bool IsValid(VisualEffect component)
    Parameters
    Type Name Description
    VisualEffect component

    the Visual Effect Componnent to bind properties to

    Returns
    Type Description
    Boolean

    Whether the binding can be performed

    OnDisable()

    OnEnable Message : Removes this binding from the VFXPropertyBinder update loop

    Declaration
    protected virtual void OnDisable()

    OnEnable()

    OnEnable Message : Adds this binding in the VFXPropertyBinder update loop

    Declaration
    protected virtual void OnEnable()

    Reset()

    Optional method allowing potential manual state reset of binder

    Declaration
    public virtual void Reset()

    ToString()

    Returns a readable string summary of this Binder.

    Declaration
    public override string ToString()
    Returns
    Type Description
    String

    a readable string summary of this Binder

    Overrides
    Object.ToString()

    UpdateBinding(VisualEffect)

    Implement UpdateBinding to perform the actual binding. This method is called by the VFXPropertyBinder if IsValid() returns true;

    Declaration
    public abstract void UpdateBinding(VisualEffect component)
    Parameters
    Type Name Description
    VisualEffect component

    The VisualEffect component to bind to

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    Generated by DocFX on 18 October 2023